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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Gothenem" data-source="post: 3437859" data-attributes="member: 9455"><p>Component Plants (Ex): Chia golems may gain additional attacks or abilities depending upon the plants growing within it. A typical chia golem has 1d2 of the following abilities:</p><p></p><p>Tendrils (Ex): The golem gains 1-4 tendrils which are treated as secondary natural weapons with 10 foot reach. These tendrils deal 1d6+4 points of damage and give the Chia golem a +2 circumstance bonus on grapple checks.</p><p></p><p>Thorns (Ex): The chia golem is covered in thorns. Anyone in a grapple with the chia golem takes 1d6 points of piercing damage per round. In addition anyone attacking the chia golem with unarmed strikes or natural weapons take 1d6 points of piercing damage.</p><p></p><p>Venomous Blossoms (Ex): There are many brightly colored flowers on the chia golem. As it strikes the flowers release venomous spores. Anyone struck by the chia golem must make a Fortitude save against the poison. The DC for the save is 14, and the poison deals XdX points of (Stat).</p><p></p><p>Particularly powerful chia golems may be created with assassin vines or similar powerful plants growing within.</p><p></p><p></p><p>Plant Dependent (Ex): Although it is a construct, a chia golem is partially composed of living plant matter. As such, it is more vulnerable to environmental conditions and must constantly provide suitable living conditions for its component plants. </p><p></p><p>The golem's creator or controller must perform periodic maintenance on the chia golem. Its hollow interior is filled with soil which must be replenished once every 6 months. Once per month, compost must be added to the golem to fertilize the plants. Finally, the plants must be watered based on their normal schedules. If these are not done, the chia golem takes 1d6 points of damage each day until maintanance is done.</p><p></p><p>If the component plants are tender non-perennials, the chia golem must avoid temperatures below 40 degrees or is slowed. In areas of Extreme cold (below -40), the chia golem takes 1d6 points of damage every hour.</p><p></p><p></p><p></p><p>do these look good?</p></blockquote><p></p>
[QUOTE="Gothenem, post: 3437859, member: 9455"] Component Plants (Ex): Chia golems may gain additional attacks or abilities depending upon the plants growing within it. A typical chia golem has 1d2 of the following abilities: Tendrils (Ex): The golem gains 1-4 tendrils which are treated as secondary natural weapons with 10 foot reach. These tendrils deal 1d6+4 points of damage and give the Chia golem a +2 circumstance bonus on grapple checks. Thorns (Ex): The chia golem is covered in thorns. Anyone in a grapple with the chia golem takes 1d6 points of piercing damage per round. In addition anyone attacking the chia golem with unarmed strikes or natural weapons take 1d6 points of piercing damage. Venomous Blossoms (Ex): There are many brightly colored flowers on the chia golem. As it strikes the flowers release venomous spores. Anyone struck by the chia golem must make a Fortitude save against the poison. The DC for the save is 14, and the poison deals XdX points of (Stat). Particularly powerful chia golems may be created with assassin vines or similar powerful plants growing within. Plant Dependent (Ex): Although it is a construct, a chia golem is partially composed of living plant matter. As such, it is more vulnerable to environmental conditions and must constantly provide suitable living conditions for its component plants. The golem's creator or controller must perform periodic maintenance on the chia golem. Its hollow interior is filled with soil which must be replenished once every 6 months. Once per month, compost must be added to the golem to fertilize the plants. Finally, the plants must be watered based on their normal schedules. If these are not done, the chia golem takes 1d6 points of damage each day until maintanance is done. If the component plants are tender non-perennials, the chia golem must avoid temperatures below 40 degrees or is slowed. In areas of Extreme cold (below -40), the chia golem takes 1d6 points of damage every hour. do these look good? [/QUOTE]
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