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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Shade" data-source="post: 3584549" data-attributes="member: 287"><p>Finishing this one up...</p><p></p><p>Plush Golem</p><p>Medium Construct</p><p>Hit Dice: 5d10+20 (47 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares)</p><p>AC: 10, touch 10, flat-footed 10</p><p>Base Attack/Grapple: +3/+5</p><p>Attack: Slam +5 melee (1d6+2 nonlethal)</p><p>Full Attack: 2 slams +5 melee (1d6+2 nonlethal)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Alternate form, construct traits, damage reduction 10/piercing or slashing, darkvision 60 ft., immunity to cold, immunity to magic, low-light vision</p><p>Saves: Fort +1, Ref +1, Will +1</p><p>Abilities: Str 14, Dex 10, Con —, Int —, Wis 11, Cha 1</p><p>Skills: -</p><p>Feats: -</p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 8–10 HD (Medium); 11–15 HD (Large)</p><p>Level Adjustment: -</p><p></p><p><em>The child before you seems unsettled by your presence. Her lower lip pouts and her eyes begin to fill with tears. Before you can react to show her you mean no harm, the blue bunny she holds by an ear grows to the size of a full grown man.</em></p><p></p><p>A plush golem seems to be a mundane child's toy, but they are actually animated guardians for the wellbeing of children. Often given as gifts by doting relatives, plush golems often become a child's prized possession, going anywhere the child goes.</p><p></p><p>Plush golems are stuffed animals of the finest craftsmanship and quality, often made of velvet, cotton, wool, or other fabric, then stuffed with cotton, dried beans, or paper. Their appearance and coloration varies widely, from realisticly emulating real creatures to fantastical mixes of shapes and colors.</p><p></p><p>A plush golem cannot speak or make any vocal noise. It stands between 5-6 feet tall and weighs around 50 pounds.</p><p></p><p>Combat</p><p></p><p>Programmed to protect children, plush golems never directly threaten the safety of children of any race. If children are endangered, plush golems will attack, providing a distraction while the children escape.</p><p></p><p>Alternate Form (Su): A plush golem can assume the form of any Tiny plush doll, usually a much smaller version of itslef. Reverting to its true form is a free action. This ability helps the plush golem be loved and carried by its children owners, often taking larger sizes to protect the child or just to annoy the parents.</p><p></p><p>Immunity to Magic (Ex): A plush golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p></p><p>Spells that deal fire damage function normally against a plush golem.</p><p></p><p>A mending spell heals a plush golem of 1d4 points of damage.</p><p></p><p>A make whole spell heals a plush golem of 2d6 points of damage.</p><p></p><p>A fabricate spell heals a plush golem of all damage.</p><p></p><p><strong>Construction</strong></p><p>A plush golem’s body must be crafted from fine fabrics worth 500 gp. Creating the body requires a DC 15 Craft (weaving) check or a DC 15 Profession (seamstress) check.</p><p></p><p>CL 11th; Craft Construct, fabricate, geas/quest, limited wish, caster must be at least 11th level; Price 15,000 gp; Cost 8,000 gp + 580 XP.</p><p></p><p><strong>Conscious Plush Golems</strong></p><p></p><p>Plush golems are occassionally created with (or spontaneously develop) sentience.</p><p></p><p>Conscious plush golems have an Intelligence of 10 and gain feats and skills as appropriate to their Hit Dice. A typical conscious plush golem selects Ability Focus (stupefying aura) and Skill Focus (Perform [comedy]) for feats. Bluff, Diplomacy, Disguise, Hide, Listen, Move Silently, Perform, Sense Motive, and Spot are class skills for a conscious plush golem. Its alignment is often neutral good. A conscious plush golem is CR 4. It gains the following special attack.</p><p></p><p>Stupefying Aura (Su): Any humanoid that has not reached adulthood (see Table 6-5: Aging Effects in the PHB) within 30 feet of a plush golem with this ability must succeed on a DC 12 Will save or be dazed for 2 rounds. The save DC is Charisma-based.</p><p></p><p>Intentionally creating a conscious plush golem requires daze monster as an additional construction prerequisite.</p><p></p><p>Originally appeared in Dragon #228, "The Dragon's Worstiary: Golems", Anne Brown, April 1996.</p></blockquote><p></p>
[QUOTE="Shade, post: 3584549, member: 287"] Finishing this one up... Plush Golem Medium Construct Hit Dice: 5d10+20 (47 hp) Initiative: +0 Speed: 20 ft. (4 squares) AC: 10, touch 10, flat-footed 10 Base Attack/Grapple: +3/+5 Attack: Slam +5 melee (1d6+2 nonlethal) Full Attack: 2 slams +5 melee (1d6+2 nonlethal) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Alternate form, construct traits, damage reduction 10/piercing or slashing, darkvision 60 ft., immunity to cold, immunity to magic, low-light vision Saves: Fort +1, Ref +1, Will +1 Abilities: Str 14, Dex 10, Con —, Int —, Wis 11, Cha 1 Skills: - Feats: - Environment: Any Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 8–10 HD (Medium); 11–15 HD (Large) Level Adjustment: - [I]The child before you seems unsettled by your presence. Her lower lip pouts and her eyes begin to fill with tears. Before you can react to show her you mean no harm, the blue bunny she holds by an ear grows to the size of a full grown man.[/I] A plush golem seems to be a mundane child's toy, but they are actually animated guardians for the wellbeing of children. Often given as gifts by doting relatives, plush golems often become a child's prized possession, going anywhere the child goes. Plush golems are stuffed animals of the finest craftsmanship and quality, often made of velvet, cotton, wool, or other fabric, then stuffed with cotton, dried beans, or paper. Their appearance and coloration varies widely, from realisticly emulating real creatures to fantastical mixes of shapes and colors. A plush golem cannot speak or make any vocal noise. It stands between 5-6 feet tall and weighs around 50 pounds. Combat Programmed to protect children, plush golems never directly threaten the safety of children of any race. If children are endangered, plush golems will attack, providing a distraction while the children escape. Alternate Form (Su): A plush golem can assume the form of any Tiny plush doll, usually a much smaller version of itslef. Reverting to its true form is a free action. This ability helps the plush golem be loved and carried by its children owners, often taking larger sizes to protect the child or just to annoy the parents. Immunity to Magic (Ex): A plush golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. Spells that deal fire damage function normally against a plush golem. A mending spell heals a plush golem of 1d4 points of damage. A make whole spell heals a plush golem of 2d6 points of damage. A fabricate spell heals a plush golem of all damage. [b]Construction[/b] A plush golem’s body must be crafted from fine fabrics worth 500 gp. Creating the body requires a DC 15 Craft (weaving) check or a DC 15 Profession (seamstress) check. CL 11th; Craft Construct, fabricate, geas/quest, limited wish, caster must be at least 11th level; Price 15,000 gp; Cost 8,000 gp + 580 XP. [b]Conscious Plush Golems[/b] Plush golems are occassionally created with (or spontaneously develop) sentience. Conscious plush golems have an Intelligence of 10 and gain feats and skills as appropriate to their Hit Dice. A typical conscious plush golem selects Ability Focus (stupefying aura) and Skill Focus (Perform [comedy]) for feats. Bluff, Diplomacy, Disguise, Hide, Listen, Move Silently, Perform, Sense Motive, and Spot are class skills for a conscious plush golem. Its alignment is often neutral good. A conscious plush golem is CR 4. It gains the following special attack. Stupefying Aura (Su): Any humanoid that has not reached adulthood (see Table 6-5: Aging Effects in the PHB) within 30 feet of a plush golem with this ability must succeed on a DC 12 Will save or be dazed for 2 rounds. The save DC is Charisma-based. Intentionally creating a conscious plush golem requires daze monster as an additional construction prerequisite. Originally appeared in Dragon #228, "The Dragon's Worstiary: Golems", Anne Brown, April 1996. [/QUOTE]
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