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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Shade" data-source="post: 5003255" data-attributes="member: 287"><p>So...</p><p></p><p>Lurker Between (CR X): This creature, rumored to be the larval form of the lurker above, is harmless unless eaten. However, in order to continue its life cycle, it must be digested and vomited back up. Something in the stomach acid of most creatures promotes its growth. A lurker between is nearly indistinguishable form of a bite-sized piece of dried meat, and instinctively lurks near ration stores and other places where meat is stored, or even near old kills in hopes of being devoured by carrion eaters. A creature must succeed on a DC 15 Spot check to notice that the lurker between is, in fact, a living creature. Creatures with the scent ability gain a +4 bonus on their check, for the lurker between cannot emulate the smell of dried meat. A creature that consumes a lurker between must succeed on a DC 15 Fortitude save or become sickened for 1d10 rounds. One minute later, it must succeed on another DC 15 Fortitude save or become nauseous for 1 round while vomiting forth the creature. Thereafter, the creature is sickened for an additional 1d4 rounds. </p><p></p><p></p><p>Things to determine:</p><p>1) What happens to the creature if the victim succeeds on its save(s)?</p><p>2) What magic removes or kills it?</p><p>3) Can a victim willingly become nauseous at any time to bring it up early?</p></blockquote><p></p>
[QUOTE="Shade, post: 5003255, member: 287"] So... Lurker Between (CR X): This creature, rumored to be the larval form of the lurker above, is harmless unless eaten. However, in order to continue its life cycle, it must be digested and vomited back up. Something in the stomach acid of most creatures promotes its growth. A lurker between is nearly indistinguishable form of a bite-sized piece of dried meat, and instinctively lurks near ration stores and other places where meat is stored, or even near old kills in hopes of being devoured by carrion eaters. A creature must succeed on a DC 15 Spot check to notice that the lurker between is, in fact, a living creature. Creatures with the scent ability gain a +4 bonus on their check, for the lurker between cannot emulate the smell of dried meat. A creature that consumes a lurker between must succeed on a DC 15 Fortitude save or become sickened for 1d10 rounds. One minute later, it must succeed on another DC 15 Fortitude save or become nauseous for 1 round while vomiting forth the creature. Thereafter, the creature is sickened for an additional 1d4 rounds. Things to determine: 1) What happens to the creature if the victim succeeds on its save(s)? 2) What magic removes or kills it? 3) Can a victim willingly become nauseous at any time to bring it up early? [/QUOTE]
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