Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Send In The Clowns… (or, Converting the Oddballs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5148749" data-attributes="member: 57383"><p>Oh, further on the Moat Cats. I whipped up stats for the immature versions too, based on the few stats it gives for the 2HD juveniles and the 1HD cubs. I tweaked the Cubs movement, since I didn't think it made sense for a tadpole-kitten to have a much slower swim speed than a adult. If anything, it's better shaped for swimming.</p><p></p><p> <span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Moat Cat, Juvenile</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Small Magical Beast (Aquatic)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 2d10+2 (11 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +7</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (4 squares), climb 20 ft., swim 30 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +2/-1</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Claw +6 melee (1d2+1)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 claws +6 melee (1d2+1) and bite +4 melee (1d4)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Improved grab, pounce, rake 1d2</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Amphibious, darkvision 60 ft., low-light vision, saltwater sensitivity, scent, water dependent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +4, Ref +6, Will +1</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 12, Dex 17, Con 13, Int 2, Wis 12, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Balance +11, Climb +11, Hide +10, Jump +9, Listen +6, Move Silently +7, Spot +6, Swim +11</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Improved Initiative (B), Multiattack, Weapon Finesse (B)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Freshwater aquatic</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, or family (3-4)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 1</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 3-5 HD (Medium)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> — </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>This creature resembles a large cat, except its tail is thick and lizardlike. Its spotted skin is sleek and smooth, and a set of gills can be seen behind its jaws.</em></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A juvenile moat cat is 2 to 3 feet long and weighs 20 to 50 pounds. Coloration varies from black to red to brown, with a series of spots of contrasting colors (white mottling on black, black mottling on a red, and so forth). Eye coloration is nearly always green.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Moat cats generally lie in wait completely submerged, then spring up to attack intruders. They savage foes much like a leopard, pouncing and raking with its hind claws.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> To use this ability, a moat cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Pounce (Ex):</strong> If a moat cat charges a foe, it can make a full attack, including two rake attacks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Rake (Ex):</strong> Attack bonus +4 melee, damage 1d2. A juvenile moat cat also gains two rake attacks when it attacks while swimming.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Saltwater Sensitivity (Ex):</strong> A moat cat fully immersed in saltwater must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Water Dependent (Ex):</strong> A juvenile moat cat can survive out of the water for up to an hour. After that, the moat cat suffers 1d6 points of nonlethal damage per hour until it reenters water.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Moat cats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Jump checks. A moat cat has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A moat cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p></p><p></p><p> <span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Moat Cat, Cub</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Tiny Magical Beast (Aquatic)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d10+1 (6 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +7</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares), swim 30 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (+2 size, +3 Dex), touch 15, flat-footed 12</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +1/-8</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +6 melee (1d3-1)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +6 melee (1d3-1)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 2½ ft./0 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Improved grab</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Darkvision 60 ft., low-light vision, saltwater sensitivity, scent, water dependent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +3, Ref +5, Will +1</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Balance +11, Climb +11, Hide +13, Jump +7, Listen +6, Move Silently +7, Spot +6, Swim +11</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Improved Initiative (B), Multiattack, Weapon Finesse (B)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Freshwater aquatic</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, or family (3-4)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 1/6</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 2 HD (Small); 3-5 HD (Medium)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> — </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>Uncannily like a tadpole with the head like a kitten, this weird creature is as long as a human’s forearm. Its spotted skin is sleek and smooth.</em></span></p><p><span style="font-family: 'Arial'"><em></em></span></p><p><span style="font-family: 'Arial'">A moat cat cub is 1 to 1½ feet long and weighs 5 to 8 pounds. Coloration varies from black to red to brown, with a series of spots of contrasting colors (white mottling on black, black mottling on a red, and so forth). Eye coloration is nearly always green.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Moat cat cubs simply swim up to prey and grab them in their jaws.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> To use this ability, a moat cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Saltwater Sensitivity (Ex):</strong> A moat cat fully immersed in saltwater must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Moat cats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Jump checks. A moat cat has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A moat cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5148749, member: 57383"] Oh, further on the Moat Cats. I whipped up stats for the immature versions too, based on the few stats it gives for the 2HD juveniles and the 1HD cubs. I tweaked the Cubs movement, since I didn't think it made sense for a tadpole-kitten to have a much slower swim speed than a adult. If anything, it's better shaped for swimming. [SIZE=4][B][FONT=Arial]Moat Cat, Juvenile[/FONT][/B][/SIZE][FONT=Arial] Small Magical Beast (Aquatic) [B]Hit Dice:[/B] 2d10+2 (11 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 30 ft. (4 squares), climb 20 ft., swim 30 ft. [B]Armor Class:[/B] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +2/-1 [B]Attack:[/B] Claw +6 melee (1d2+1) [B]Full Attack:[/B] 2 claws +6 melee (1d2+1) and bite +4 melee (1d4) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Improved grab, pounce, rake 1d2 [B]Special Qualities:[/B] Amphibious, darkvision 60 ft., low-light vision, saltwater sensitivity, scent, water dependent [B]Saves:[/B] Fort +4, Ref +6, Will +1 [B]Abilities:[/B] Str 12, Dex 17, Con 13, Int 2, Wis 12, Cha 4 [B]Skills:[/B] Balance +11, Climb +11, Hide +10, Jump +9, Listen +6, Move Silently +7, Spot +6, Swim +11 [B]Feats:[/B] Improved Initiative (B), Multiattack, Weapon Finesse (B) [B]Environment:[/B] Freshwater aquatic [B]Organization:[/B] Solitary, pair, or family (3-4) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 3-5 HD (Medium) [B]Level Adjustment:[/B] — [I]This creature resembles a large cat, except its tail is thick and lizardlike. Its spotted skin is sleek and smooth, and a set of gills can be seen behind its jaws.[/I] A juvenile moat cat is 2 to 3 feet long and weighs 20 to 50 pounds. Coloration varies from black to red to brown, with a series of spots of contrasting colors (white mottling on black, black mottling on a red, and so forth). Eye coloration is nearly always green. [B]COMBAT[/B] Moat cats generally lie in wait completely submerged, then spring up to attack intruders. They savage foes much like a leopard, pouncing and raking with its hind claws. [B]Improved Grab (Ex):[/B] To use this ability, a moat cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [B]Pounce (Ex):[/B] If a moat cat charges a foe, it can make a full attack, including two rake attacks. [B]Rake (Ex):[/B] Attack bonus +4 melee, damage 1d2. A juvenile moat cat also gains two rake attacks when it attacks while swimming. [B]Saltwater Sensitivity (Ex):[/B] A moat cat fully immersed in saltwater must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed. [B]Water Dependent (Ex):[/B] A juvenile moat cat can survive out of the water for up to an hour. After that, the moat cat suffers 1d6 points of nonlethal damage per hour until it reenters water. [B]Skills:[/B] Moat cats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Jump checks. A moat cat has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A moat cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/FONT] [SIZE=4][B][FONT=Arial]Moat Cat, Cub[/FONT][/B][/SIZE][FONT=Arial] Tiny Magical Beast (Aquatic) [B]Hit Dice:[/B] 1d10+1 (6 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 20 ft. (4 squares), swim 30 ft. [B]Armor Class:[/B] 15 (+2 size, +3 Dex), touch 15, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/-8 [B]Attack:[/B] Bite +6 melee (1d3-1) [B]Full Attack:[/B] Bite +6 melee (1d3-1) [B]Space/Reach:[/B] 2½ ft./0 ft. [B]Special Attacks:[/B] Improved grab [B]Special Qualities:[/B] Darkvision 60 ft., low-light vision, saltwater sensitivity, scent, water dependent [B]Saves:[/B] Fort +3, Ref +5, Will +1 [B]Abilities:[/B] Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 4 [B]Skills:[/B] Balance +11, Climb +11, Hide +13, Jump +7, Listen +6, Move Silently +7, Spot +6, Swim +11 [B]Feats:[/B] Improved Initiative (B), Multiattack, Weapon Finesse (B) [B]Environment:[/B] Freshwater aquatic [B]Organization:[/B] Solitary, pair, or family (3-4) [B]Challenge Rating:[/B] 1/6 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 2 HD (Small); 3-5 HD (Medium) [B]Level Adjustment:[/B] — [I]Uncannily like a tadpole with the head like a kitten, this weird creature is as long as a human’s forearm. Its spotted skin is sleek and smooth. [/I] A moat cat cub is 1 to 1½ feet long and weighs 5 to 8 pounds. Coloration varies from black to red to brown, with a series of spots of contrasting colors (white mottling on black, black mottling on a red, and so forth). Eye coloration is nearly always green. [B]COMBAT[/B] Moat cat cubs simply swim up to prey and grab them in their jaws. [B]Improved Grab (Ex):[/B] To use this ability, a moat cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold. [B]Saltwater Sensitivity (Ex):[/B] A moat cat fully immersed in saltwater must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed. [B]Skills:[/B] Moat cats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Jump checks. A moat cat has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A moat cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Send In The Clowns… (or, Converting the Oddballs)
Top