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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Cleon" data-source="post: 5178913" data-attributes="member: 57383"><p>Funny you should say that, in my original draft I gave them a 20 ft. swim speed but then noticed the "at which point they stop swimming (their wings don’t function well when wet)" so took it out.</p><p></p><p>Maybe give them a swim speed with a special quality that they must wait for their wings to dry before they can fly?</p><p></p><p>Does that mean they can't fly when its raining?</p><p></p><p>So what feats do you fancy for them.</p><p></p><p>Flyby Attack would appear a good fit.</p><p></p><p>Wingover? I suspect they should be at least as agile in the air as a Hippogriff.</p><p></p><p>Not sure what to do for the third feat.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5178913, member: 57383"] Funny you should say that, in my original draft I gave them a 20 ft. swim speed but then noticed the "at which point they stop swimming (their wings don’t function well when wet)" so took it out. Maybe give them a swim speed with a special quality that they must wait for their wings to dry before they can fly? Does that mean they can't fly when its raining? So what feats do you fancy for them. Flyby Attack would appear a good fit. Wingover? I suspect they should be at least as agile in the air as a Hippogriff. Not sure what to do for the third feat. [/QUOTE]
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Send In The Clowns… (or, Converting the Oddballs)
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