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Send In The Clowns… (or, Converting the Oddballs)
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<blockquote data-quote="Cleon" data-source="post: 5193733" data-attributes="member: 57383"><p>Don't think you can fool me with that excuse, everyone knows owlbears don't a-hoot, they growl-hoot.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Just for comparison, here's a conversion I did some time ago. (You may notice it lists Sylvan as a language, that's because my homebrew "Owlbear" can speak like the AD&D original did)</p><p></p><p>They're pretty close, which I guess isn't surprising.</p><p></p><p> <span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Owlbear, Arctic</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Large Magical Beast</span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Hit Dice:</span></strong><span style="font-family: 'Arial'"> 8d10+40 (84 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares), Swim 20 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armour Class:</strong> 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +8/+20</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Claw +15 melee (1d8+8)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 claws +15 melee (1d8+8) and bite +13 melee (2d6+4)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Improved grab, rend & bite 2d8+12</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Immunity to cold, scent, superior low-light vision</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +11, Ref +8, Will +3</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 26, Dex 15, Con 20, Int 6, Wis 13, Cha 9</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Hide +1 (+13 against snow), Listen +12, Move Silently +10, Spot +8, Survival +3, Swim +16</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Multiattack, Run, Track</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold plains</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, or pack (3–8)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 4</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Goods (see below)</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 9–12 HD (Large); 13–16 HD (Huge)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>Resembling a cross between a snowy owl and a polar bear, the huge quadruped has a bear-like body coated in pure white feathers and fur, ivory coloured claws and beak and great yellow eyes set in a rounded head.</em></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Arctic owlbears are significantly larger and stronger than regular owlbears. A large male arctic owlbear can stretch 12 feet long and weigh over 2,500 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">These rare monsters are often hunted for their fur and feathers, which provide the beast with their unnatural immunity to cold. Although its coat loses most of its insulation upon the arctic owlbear's death, a pelt in good condition is still worth half the standard treasure value of its Challenge Rating – 600 gp for an average Challenge Rating 4 specimen.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Arctic owlbears speak the same dialect of Sylvan as regular owlbears, which is nothing more than bestial screeches to the untutored ear. They never willingly talk to humanoids.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Combat</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Arctic owlbears are horribly stealthy, their huge padded feet and snow-white forms mean they can move through the arctic wastes like ghosts, allowing them to often surprise their victims. Arctic owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> To use this ability, an arctic owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity and can proceed to Rend & Bite its opponent.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Rend & Bite (Ex):</strong> An arctic owlbear that is grappling a foe can use a full attack action to automatically claw its opponent for 2d8+12 points of damage and make a bite attack as a primary attack (at its full +15 attack bonus).</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Superior Low-Light Vision (Ex):</strong> An arctic owlbear can see five times as far as a human can in dim light.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Arctic owlbears have a +8 racial bonus on Listen and Move Silently checks, and a +4 racial bonus on Spot checks. An arctic owlbear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">*An arctic owlbear's white coat bestows a +12 racial bonus on Hide checks in snowy areas.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5193733, member: 57383"] Don't think you can fool me with that excuse, everyone knows owlbears don't a-hoot, they growl-hoot.;) Just for comparison, here's a conversion I did some time ago. (You may notice it lists Sylvan as a language, that's because my homebrew "Owlbear" can speak like the AD&D original did) They're pretty close, which I guess isn't surprising. [SIZE=4][B][FONT=Arial]Owlbear, Arctic[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Large Magical Beast [/FONT][B][FONT=Arial]Hit Dice:[/FONT][/B][FONT=Arial] 8d10+40 (84 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. (6 squares), Swim 20 ft. [B]Armour Class:[/B] 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +8/+20 [B]Attack:[/B] Claw +15 melee (1d8+8) [B]Full Attack:[/B] 2 claws +15 melee (1d8+8) and bite +13 melee (2d6+4) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Improved grab, rend & bite 2d8+12 [B]Special Qualities:[/B] Immunity to cold, scent, superior low-light vision [B]Saves:[/B] Fort +11, Ref +8, Will +3 [B]Abilities:[/B] Str 26, Dex 15, Con 20, Int 6, Wis 13, Cha 9 [B]Skills:[/B] Hide +1 (+13 against snow), Listen +12, Move Silently +10, Spot +8, Survival +3, Swim +16 [B]Feats:[/B] Multiattack, Run, Track [B]Environment:[/B] Cold plains [B]Organization:[/B] Solitary, pair, or pack (3–8) [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] Goods (see below) [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 9–12 HD (Large); 13–16 HD (Huge) [B]Level Adjustment:[/B] — [I]Resembling a cross between a snowy owl and a polar bear, the huge quadruped has a bear-like body coated in pure white feathers and fur, ivory coloured claws and beak and great yellow eyes set in a rounded head.[/I] Arctic owlbears are significantly larger and stronger than regular owlbears. A large male arctic owlbear can stretch 12 feet long and weigh over 2,500 pounds. These rare monsters are often hunted for their fur and feathers, which provide the beast with their unnatural immunity to cold. Although its coat loses most of its insulation upon the arctic owlbear's death, a pelt in good condition is still worth half the standard treasure value of its Challenge Rating – 600 gp for an average Challenge Rating 4 specimen. Arctic owlbears speak the same dialect of Sylvan as regular owlbears, which is nothing more than bestial screeches to the untutored ear. They never willingly talk to humanoids. [/FONT][B][FONT=Arial]Combat[/FONT][/B][FONT=Arial] Arctic owlbears are horribly stealthy, their huge padded feet and snow-white forms mean they can move through the arctic wastes like ghosts, allowing them to often surprise their victims. Arctic owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart. [B]Improved Grab (Ex):[/B] To use this ability, an arctic owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity and can proceed to Rend & Bite its opponent. [B]Rend & Bite (Ex):[/B] An arctic owlbear that is grappling a foe can use a full attack action to automatically claw its opponent for 2d8+12 points of damage and make a bite attack as a primary attack (at its full +15 attack bonus). [B]Superior Low-Light Vision (Ex):[/B] An arctic owlbear can see five times as far as a human can in dim light. [B]Skills:[/B] Arctic owlbears have a +8 racial bonus on Listen and Move Silently checks, and a +4 racial bonus on Spot checks. An arctic owlbear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *An arctic owlbear's white coat bestows a +12 racial bonus on Hide checks in snowy areas.[/FONT] [/QUOTE]
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