Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Send In The Clowns… (or, Converting the Oddballs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5530150" data-attributes="member: 57383"><p>Let's start on that then.</p><p></p><p>Rather than immunity to "save or dies" and "save or suck" it'd be closer to say that they only affect a Toon for a few rounds. Something like.</p><p></p><p><strong>Some Name [Cartoon Elasticity?] (Ex):</strong> A toon can not be permanently killed, injured or transformed by any weapon or power. If an attack inflicts a special condition on a toon (stunned, confused, paralysed, dead et cetera), the condition will affect the toon for a maximum of <strong>X</strong> rounds, after which the toon fully recovers its abilities and health, even springing back to life if the attack killed the toon. Toons can also recover from any transformation effect, including those that would destroy the toon. A petrified or disintegrated toon will only remain a statue or dust for X rounds before returning to its original form.</p><p></p><p>What about a <em>sphere of annihilation</em>, can that destroy a toon?</p><p></p><p>Since they're only temporarily affected by the "Dead" condition we could give them Fast Healing instead of Regeneration, but I think Regeneration is a better fit.</p><p></p><p><strong>Regeneration (Ex):</strong> A toon regenerates at X hit points per round. If an attack severs a body part, the toon can reattach the part as a standard action. If it can't recover a severed part, the lost part(s) will mysteriously vanish and reappear on the toon Y rounds after it was severed.</p><p></p><p>Are we going to introduce a "Dip" that can kill a toon? Since they're literally living 3 dimensional pictures, maybe <em>erase</em> can hurt a toon?</p><p></p><p>Do we want to include a "massive damage causes temporary body displacement" ability, like the way Daffy Duck's face might end up backwards after he's shot in the face?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5530150, member: 57383"] Let's start on that then. Rather than immunity to "save or dies" and "save or suck" it'd be closer to say that they only affect a Toon for a few rounds. Something like. [B]Some Name [Cartoon Elasticity?] (Ex):[/B] A toon can not be permanently killed, injured or transformed by any weapon or power. If an attack inflicts a special condition on a toon (stunned, confused, paralysed, dead et cetera), the condition will affect the toon for a maximum of [B]X[/B] rounds, after which the toon fully recovers its abilities and health, even springing back to life if the attack killed the toon. Toons can also recover from any transformation effect, including those that would destroy the toon. A petrified or disintegrated toon will only remain a statue or dust for X rounds before returning to its original form. What about a [I]sphere of annihilation[/I], can that destroy a toon? Since they're only temporarily affected by the "Dead" condition we could give them Fast Healing instead of Regeneration, but I think Regeneration is a better fit. [B]Regeneration (Ex):[/B] A toon regenerates at X hit points per round. If an attack severs a body part, the toon can reattach the part as a standard action. If it can't recover a severed part, the lost part(s) will mysteriously vanish and reappear on the toon Y rounds after it was severed. Are we going to introduce a "Dip" that can kill a toon? Since they're literally living 3 dimensional pictures, maybe [I]erase[/I] can hurt a toon? Do we want to include a "massive damage causes temporary body displacement" ability, like the way Daffy Duck's face might end up backwards after he's shot in the face? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Send In The Clowns… (or, Converting the Oddballs)
Top