Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sending Magic Back to School (Long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GX.Sigma" data-source="post: 5941272" data-attributes="member: 6690511"><p>Interesting questions, good thread, interesting idea (try putting your table in code tags so it lines up).This is, in my opinion, the toughest question for D&DN to answer. I know this isn't your point, but to me it inexorably leads to the question of what PCs can do vs. what NPCs can do. On the one hand, you could go the 3e route and say "magic can do these specific things, and everyone plays by the same rules." On the other hand, you could go the 4e route and say "magic can do anything, but the PC wizard class can only do these specific things (and no one in the multiverse except you is a member of the PC wizard class)." The latter is convenient in a rounded-corners, Chris Perkins kind of way: It's easy to make up crap on the spot, but it destroys the possibility of a coherent world where magic makes sense (which I guess was the point). I would lean towards the former, as it allows players to make informed decisions based on expectations about how the world works, but rigidly defining magic has all sorts of problems.</p><p></p><p>Maybe the best solution is to have broad statements about what the different kinds of magic can do, then have the playable classes exist within that. Then the DM can play around within that definition, while the players still know what to expect.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5941272, member: 6690511"] Interesting questions, good thread, interesting idea (try putting your table in code tags so it lines up).This is, in my opinion, the toughest question for D&DN to answer. I know this isn't your point, but to me it inexorably leads to the question of what PCs can do vs. what NPCs can do. On the one hand, you could go the 3e route and say "magic can do these specific things, and everyone plays by the same rules." On the other hand, you could go the 4e route and say "magic can do anything, but the PC wizard class can only do these specific things (and no one in the multiverse except you is a member of the PC wizard class)." The latter is convenient in a rounded-corners, Chris Perkins kind of way: It's easy to make up crap on the spot, but it destroys the possibility of a coherent world where magic makes sense (which I guess was the point). I would lean towards the former, as it allows players to make informed decisions based on expectations about how the world works, but rigidly defining magic has all sorts of problems. Maybe the best solution is to have broad statements about what the different kinds of magic can do, then have the playable classes exist within that. Then the DM can play around within that definition, while the players still know what to expect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sending Magic Back to School (Long)
Top