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Sending Magic Back to School (Long)
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<blockquote data-quote="dd.stevenson" data-source="post: 5942585" data-attributes="member: 6683099"><p><strong>Can Magic Do Anything? What are its limitations?</strong></p><p></p><p>The problem is, the answers to these questions are campaign-specific. Traditionally, the question has gone unanswered in the CRB, and in the interim all sorts of official and home-brewed settings have come up with their own answers. Which means DDN can't suddenly answer them without stepping on toes.</p><p></p><p>And keeping the CRB officially agnostic on this matter really has no downside, as long as we're keeping vancian memorization in--spells are just "specific things we know how to do" and the details of the underlying theory can be left to the campaign settings. Which, IMO, is where they rightfully belong.</p><p></p><p>CRB agnosticism also frees us to create spells based solely on gamist criteria. (Within the constraints of backwards compatibility.)</p><p></p><p></p><p></p><p><strong>Fixed Number of Spells Per Level</strong></p><p></p><p>I believe what Mearls has said is that there will be a hard cap to the number of spells casters can memorize. So, for example, if the limit is set to 10, then the progression might look like this:</p><p></p><p>[code] 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p>1st 1 — — — — — — — —</p><p>2nd 2 — — — — — — — —</p><p>3rd 2 1 — — — — — — —</p><p>4th 3 2 — — — — — — —</p><p>5th 3 2 1 — — — — — —</p><p>6th 3 3 2 — — — — — —</p><p>7th 4 3 2 1 — — — — —</p><p>8th 2 3 3 2 — — — — —</p><p>9th — 4 3 2 1 — — — —</p><p>10th — 2 3 3 2 — — — —</p><p>11th — — 4 3 2 1 — — —</p><p>12th — — 2 3 3 2 — — —</p><p>13th — — — 4 3 2 1 — —</p><p>14th — — — 2 3 3 2 — —</p><p>15th — — — — 4 3 2 1 —</p><p>16th — — — — 2 3 3 2 —</p><p>17th — — — — — 4 3 2 1</p><p>18th — — — — — 2 3 3 2</p><p>19th — — — — — — 4 3 3</p><p>20th — — — — — — 2 4 4[/code]</p><p></p><p>This would allow the limits to be easily house-ruled: the hard cap could be set very low to create a nearly 4E experience, or it could be set very high in order to create a nearly 3E experience.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 5942585, member: 6683099"] [B]Can Magic Do Anything? What are its limitations?[/B] The problem is, the answers to these questions are campaign-specific. Traditionally, the question has gone unanswered in the CRB, and in the interim all sorts of official and home-brewed settings have come up with their own answers. Which means DDN can't suddenly answer them without stepping on toes. And keeping the CRB officially agnostic on this matter really has no downside, as long as we're keeping vancian memorization in--spells are just "specific things we know how to do" and the details of the underlying theory can be left to the campaign settings. Which, IMO, is where they rightfully belong. CRB agnosticism also frees us to create spells based solely on gamist criteria. (Within the constraints of backwards compatibility.) [B]Fixed Number of Spells Per Level[/B] I believe what Mearls has said is that there will be a hard cap to the number of spells casters can memorize. So, for example, if the limit is set to 10, then the progression might look like this: [code] 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 1 — — — — — — — — 2nd 2 — — — — — — — — 3rd 2 1 — — — — — — — 4th 3 2 — — — — — — — 5th 3 2 1 — — — — — — 6th 3 3 2 — — — — — — 7th 4 3 2 1 — — — — — 8th 2 3 3 2 — — — — — 9th — 4 3 2 1 — — — — 10th — 2 3 3 2 — — — — 11th — — 4 3 2 1 — — — 12th — — 2 3 3 2 — — — 13th — — — 4 3 2 1 — — 14th — — — 2 3 3 2 — — 15th — — — — 4 3 2 1 — 16th — — — — 2 3 3 2 — 17th — — — — — 4 3 2 1 18th — — — — — 2 3 3 2 19th — — — — — — 4 3 3 20th — — — — — — 2 4 4[/code] This would allow the limits to be easily house-ruled: the hard cap could be set very low to create a nearly 4E experience, or it could be set very high in order to create a nearly 3E experience. [/QUOTE]
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