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General Tabletop Discussion
*Pathfinder & Starfinder
Sense motive became lie detector
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<blockquote data-quote="jrowland" data-source="post: 6033078" data-attributes="member: 94389"><p>The NPC could say "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Off!"...they don't have to talk. The NPC could dissemble (google it): "Are you the one who killed the king?", response: "Why would I kill the king?"</p><p></p><p>The NPC could tell the truth, "Yes. My blade plunged into the kings heart. He told me to" because the king said sarcastically, "You are here to kill me? I'd like to see you try".</p><p></p><p>The trick is to allow the player to feel he gets utility out of what appears to be an "I win" button. Let them win, but draw them into a deeper mystery. I'd be sparing with the pathological liar and gullible dupe trick. Rather, make sensing motive a two-edged sword: Even "good guys" can't hide their surface emotions. Kind ol' Helga at the inn says sweet things like "here you go deary", but she really despises the PCs presence. Loyal henchmen think of you as a "pointy-haired" idiot boss...etc. And Prince So-and-So, hiring the PC to avenge his father, thinks of them as useful pawns...easily disposable.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6033078, member: 94389"] The NPC could say ":):):):) Off!"...they don't have to talk. The NPC could dissemble (google it): "Are you the one who killed the king?", response: "Why would I kill the king?" The NPC could tell the truth, "Yes. My blade plunged into the kings heart. He told me to" because the king said sarcastically, "You are here to kill me? I'd like to see you try". The trick is to allow the player to feel he gets utility out of what appears to be an "I win" button. Let them win, but draw them into a deeper mystery. I'd be sparing with the pathological liar and gullible dupe trick. Rather, make sensing motive a two-edged sword: Even "good guys" can't hide their surface emotions. Kind ol' Helga at the inn says sweet things like "here you go deary", but she really despises the PCs presence. Loyal henchmen think of you as a "pointy-haired" idiot boss...etc. And Prince So-and-So, hiring the PC to avenge his father, thinks of them as useful pawns...easily disposable. Good luck. [/QUOTE]
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Sense motive became lie detector
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