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General Tabletop Discussion
*Pathfinder & Starfinder
Sense Motive: How do you do it?
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<blockquote data-quote="Friend of the Dork" data-source="post: 5387118" data-attributes="member: 91954"><p>Who says interaction is based solely through skill checks? While this is a viable option, you can also combine it with roleplaying the conversations. The about lies is that the character in question might have difficulty concealing it, some people are just poor liars. This is generally not represented by acting part (after all, we are just normal people not professional actors), so therefore I think tests may be in order. </p><p></p><p>A very believable bluff will get a high bonus, will a crappy one will take a high penalty. If the bonus or penalty would be so high the outcome is pretty much guarenteed, there would be no need to roll. </p><p></p><p>The active use of Sense Motive to get a hunch is already covered in the rules. </p><p></p><p></p><p></p><p>MM, no. Sense motive is a REactive skill to oppose other's bluff checks. There is also an active element in the Hunch use, against a set DC. </p><p></p><p>Do you also require players to state "I'm looking behind the door to see if someone is hiding" in order to get a Perception test to see the hiding enemy?</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 5387118, member: 91954"] Who says interaction is based solely through skill checks? While this is a viable option, you can also combine it with roleplaying the conversations. The about lies is that the character in question might have difficulty concealing it, some people are just poor liars. This is generally not represented by acting part (after all, we are just normal people not professional actors), so therefore I think tests may be in order. A very believable bluff will get a high bonus, will a crappy one will take a high penalty. If the bonus or penalty would be so high the outcome is pretty much guarenteed, there would be no need to roll. The active use of Sense Motive to get a hunch is already covered in the rules. MM, no. Sense motive is a REactive skill to oppose other's bluff checks. There is also an active element in the Hunch use, against a set DC. Do you also require players to state "I'm looking behind the door to see if someone is hiding" in order to get a Perception test to see the hiding enemy? [/QUOTE]
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Sense Motive: How do you do it?
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