Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sense Motive: How do you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruemere" data-source="post: 5393118" data-attributes="member: 5515"><p>It's a matter of managing responsibilities. Delegating a job to a player can produce time savings, improving GM's availability.</p><p>If I do it in a nice way, the player is likely to find it rewarding - she (or he) is likely to experience greater degree of immersion and freedom. On the other hand, if I forget to include passive check, I may be blamed for making a mistake.</p><p></p><p>Everyone ends up as a winner, or, in case things go bad, they are no worse than in case of GM-does-everything.</p><p></p><p>Strangely enough, the guys with +20 Sense Motive in my party often do not use the skill. Sometimes, at the end of the conversation, or when they feel that the person they met seemed untrustworthy, they do. Otherwise, they prefer Perception/Stealth scene checks, and draw conclusions on their own.</p><p></p><p>Though it may be just that I consider Charisma to be an important ability, and most of thoroughly rotten villains are quite charming, honest, forthcoming, helpful... until the showdown time comes.</p><p></p><p>For example, a PC was requested by an important official to act in his stead at a party, as the official felt somewhat indisposed. Of course, the PC knew something fishy was going on, he just did not expect to be interrogated under several truth seeking spells about nasty stuff. By local military and civil commanders none the less. </p><p>It was a grueling experience, probably as pleasant as dancing on broken glass.</p><p>Yet the evening was far from over - he was in cruel poke-slave tournament (slaves, treated to drugs and told to kill each other), revelation that the villain who made him do this, was himself (or a twin) with a bit more advanced version of the same mental illness, being warned by himself that he was going to be assassinated at the end of the evening by no one else them his other older self, and then, despite precautions, being poisoned almost to death with black lotus powder, by - probably - his other self.</p><p></p><p>In the end, the numerous twists, careful bluffing, application of Sense Motive and last second teleport into the arms of party cleric, allowed him to survive. Thanks to the rules listed above, the number of rolls was surprisingly low despite large number of events.</p><p>The other players were not bored. They were attacked, one of them was killed and several others were heavily injured as troops of a different villain attempted to ambush them (2 flesh golems, 3 Assassins, 2 Sorcerers, about 12 Rogues, several warriors).</p><p></p><p>5 hour long session <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5393118, member: 5515"] It's a matter of managing responsibilities. Delegating a job to a player can produce time savings, improving GM's availability. If I do it in a nice way, the player is likely to find it rewarding - she (or he) is likely to experience greater degree of immersion and freedom. On the other hand, if I forget to include passive check, I may be blamed for making a mistake. Everyone ends up as a winner, or, in case things go bad, they are no worse than in case of GM-does-everything. Strangely enough, the guys with +20 Sense Motive in my party often do not use the skill. Sometimes, at the end of the conversation, or when they feel that the person they met seemed untrustworthy, they do. Otherwise, they prefer Perception/Stealth scene checks, and draw conclusions on their own. Though it may be just that I consider Charisma to be an important ability, and most of thoroughly rotten villains are quite charming, honest, forthcoming, helpful... until the showdown time comes. For example, a PC was requested by an important official to act in his stead at a party, as the official felt somewhat indisposed. Of course, the PC knew something fishy was going on, he just did not expect to be interrogated under several truth seeking spells about nasty stuff. By local military and civil commanders none the less. It was a grueling experience, probably as pleasant as dancing on broken glass. Yet the evening was far from over - he was in cruel poke-slave tournament (slaves, treated to drugs and told to kill each other), revelation that the villain who made him do this, was himself (or a twin) with a bit more advanced version of the same mental illness, being warned by himself that he was going to be assassinated at the end of the evening by no one else them his other older self, and then, despite precautions, being poisoned almost to death with black lotus powder, by - probably - his other self. In the end, the numerous twists, careful bluffing, application of Sense Motive and last second teleport into the arms of party cleric, allowed him to survive. Thanks to the rules listed above, the number of rolls was surprisingly low despite large number of events. The other players were not bored. They were attacked, one of them was killed and several others were heavily injured as troops of a different villain attempted to ambush them (2 flesh golems, 3 Assassins, 2 Sorcerers, about 12 Rogues, several warriors). 5 hour long session :) Regards, Ruemere [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sense Motive: How do you do it?
Top