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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sense motive on the truth?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1470483" data-attributes="member: 8439"><p>In a play by post campaign, the characters are interrogating a prisoner under the assumption that he is part of a gang they are after. He isn't, he was attacking them to get the attention and favor of the gang in hopes of being invited to join. But they keep asking him questions about the gang's location and such.</p><p></p><p>Now, if he was lying to them, there would be a straightforward bluff/sense motive check to see if they realized that. But he is telling the truth. However, its obviously not what they want the truth to be, and we know we can't always recognize the truth anymore than we can always tell someone is lying. To make things worse, the whole group doesn't have a sense motive rank between them.</p><p></p><p>I can make some untrained checks, but how should I set the DC? he isn't bluffing them, so it isn't opposed. Theres a dc to get a general sense, but should I go with the bluff rules and add a modifier since they obviously want to believe that he's lying? Once he cracks and starts lying to give them what they want, how heavy should their modifiers be to realize that? (this is how witches got burned, you know... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p>has anyone dealt with the mechanics of PCs sensing honesty where they expect dishonesty?</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1470483, member: 8439"] In a play by post campaign, the characters are interrogating a prisoner under the assumption that he is part of a gang they are after. He isn't, he was attacking them to get the attention and favor of the gang in hopes of being invited to join. But they keep asking him questions about the gang's location and such. Now, if he was lying to them, there would be a straightforward bluff/sense motive check to see if they realized that. But he is telling the truth. However, its obviously not what they want the truth to be, and we know we can't always recognize the truth anymore than we can always tell someone is lying. To make things worse, the whole group doesn't have a sense motive rank between them. I can make some untrained checks, but how should I set the DC? he isn't bluffing them, so it isn't opposed. Theres a dc to get a general sense, but should I go with the bluff rules and add a modifier since they obviously want to believe that he's lying? Once he cracks and starts lying to give them what they want, how heavy should their modifiers be to realize that? (this is how witches got burned, you know... :eek: ) has anyone dealt with the mechanics of PCs sensing honesty where they expect dishonesty? Kahuna Burger [/QUOTE]
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Sense motive on the truth?
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