Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sense motive on the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 1474686" data-attributes="member: 2629"><p>I never use the words 'truth' or 'lie' with sense motive. I find it far better to use words like 'honest' or 'deceptive'. </p><p></p><p>I also require them to spend a little time before they get anything from sense motive, as the book suggests. I do allow 'instant reads', but they are at a significant penalty - usually about a -20 penalty to the sense motive.</p><p></p><p>As an example, the PCs ran into an old man reading a book at a fork in the road and asked him, "Can you tell us which of these roads leads to Shimmer Forest?"</p><p></p><p>The man answered them by pointing towards one of the roads and then went back to his book. </p><p></p><p>One of my (newer) players asked, "Can I use a sense motive to see if he is lying?" </p><p></p><p>I responded, "You havn't really seen enough to get a good sense of whether the man was being deceptive. You'll need to talk to him a bit more to get a good idea."</p><p></p><p>The PCs then began to talk to the man and ask him what he knew about Shimmer Forest. The man, a rather gruff fellow, didn't want to talk to the PCs so he rebuffed their attempts at information gathering by saying, "I don't know anything about that dang forest, other than it is down that road. I think some merchants went down the road just a few minutes ago. Maybe they can help you out if you hurry after them." This was untrue.</p><p></p><p>I then gave the PCs a sense motive roll and revealed (on a successful roll) that he seemed annoyed and deceptive. My experienced player interpreted this correctly as him just trying to get rid of the PCs. They hurried down the road.</p><p></p><p>Anyways, that is how I run it. it works well. I find using 'truth' and 'lie' is a bit too exact. It tends to turn the skill into a lie detector instead a sensing of the motives of the being.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1474686, member: 2629"] I never use the words 'truth' or 'lie' with sense motive. I find it far better to use words like 'honest' or 'deceptive'. I also require them to spend a little time before they get anything from sense motive, as the book suggests. I do allow 'instant reads', but they are at a significant penalty - usually about a -20 penalty to the sense motive. As an example, the PCs ran into an old man reading a book at a fork in the road and asked him, "Can you tell us which of these roads leads to Shimmer Forest?" The man answered them by pointing towards one of the roads and then went back to his book. One of my (newer) players asked, "Can I use a sense motive to see if he is lying?" I responded, "You havn't really seen enough to get a good sense of whether the man was being deceptive. You'll need to talk to him a bit more to get a good idea." The PCs then began to talk to the man and ask him what he knew about Shimmer Forest. The man, a rather gruff fellow, didn't want to talk to the PCs so he rebuffed their attempts at information gathering by saying, "I don't know anything about that dang forest, other than it is down that road. I think some merchants went down the road just a few minutes ago. Maybe they can help you out if you hurry after them." This was untrue. I then gave the PCs a sense motive roll and revealed (on a successful roll) that he seemed annoyed and deceptive. My experienced player interpreted this correctly as him just trying to get rid of the PCs. They hurried down the road. Anyways, that is how I run it. it works well. I find using 'truth' and 'lie' is a bit too exact. It tends to turn the skill into a lie detector instead a sensing of the motives of the being. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sense motive on the truth?
Top