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Community
General Tabletop Discussion
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Sense Motive - passive or active?
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<blockquote data-quote="Quasqueton" data-source="post: 1523963" data-attributes="member: 3854"><p>I'm rather surprised (and saddened) at how many DMs force their Players to be sensitive to subtleties in the DM's acting ability. I find this highly unfair.</p><p></p><p>Personally, as a Player, I don't normally notice subtlety in any situation. But my 1st-level paladin has +7 in Sense Motive. I also am not all that great with public speaking, but my 1st-level paladin has +11 in Diplomacy. [I took the Skill Focus (Diplomacy) and Negotiator feats.] If I had a DM that handled all my PC's social interactions off my Real Life ability to speak elloquently and note small subtlety, I'd never play a social character -- I'd stick to hack and slash feats.</p><p></p><p>When I DM, and the PCs are interacting with a bluffing NPC, I roll the NPC's Bluff check vs. the PCs' Take 10 Sense Motive check. If the Players actively call for a Sense Motive, I let them roll vs. the NPC's Take 10 Bluff check. Either way, the in-game results do not rely on our Real Life social abilities.</p><p></p><p></p><p>Now, back to the opening post:</p><p></p><p>What say you to this?</p><p></p><p>And this?</p><p></p><p>Do you consider the above as Bluffs? If so, does the PC get a Sense Motive check automatically (even if secretly made by the DM), or does the PC have to call for a check?</p><p></p><p>For me, I consider any kind of misdirection or midleading a Bluff. Whether the Bluff was blatant or subtle, or a twist on the full truth, or a half-truth, or a non-answer. And I don't rely on the Players' abilities to catch me being subtle (which I couldn't act out anyway).</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1523963, member: 3854"] I'm rather surprised (and saddened) at how many DMs force their Players to be sensitive to subtleties in the DM's acting ability. I find this highly unfair. Personally, as a Player, I don't normally notice subtlety in any situation. But my 1st-level paladin has +7 in Sense Motive. I also am not all that great with public speaking, but my 1st-level paladin has +11 in Diplomacy. [I took the Skill Focus (Diplomacy) and Negotiator feats.] If I had a DM that handled all my PC's social interactions off my Real Life ability to speak elloquently and note small subtlety, I'd never play a social character -- I'd stick to hack and slash feats. When I DM, and the PCs are interacting with a bluffing NPC, I roll the NPC's Bluff check vs. the PCs' Take 10 Sense Motive check. If the Players actively call for a Sense Motive, I let them roll vs. the NPC's Take 10 Bluff check. Either way, the in-game results do not rely on our Real Life social abilities. Now, back to the opening post: What say you to this? And this? Do you consider the above as Bluffs? If so, does the PC get a Sense Motive check automatically (even if secretly made by the DM), or does the PC have to call for a check? For me, I consider any kind of misdirection or midleading a Bluff. Whether the Bluff was blatant or subtle, or a twist on the full truth, or a half-truth, or a non-answer. And I don't rely on the Players' abilities to catch me being subtle (which I couldn't act out anyway). Quasqueton [/QUOTE]
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