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Community
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Sense Motive - passive or active?
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<blockquote data-quote="DarkMaster" data-source="post: 1526922" data-attributes="member: 16362"><p>No, It is all a matter of acting with your player, If the intimidate roll is succesfull I will adjust my description, the word used by the NPC and my non-verbal component comunication to make sure that they understand that this guy is not joking, if the roll fail badly, I might even joke with the players on how he is trying to intimidate their PC, I can use a funny accent to impersonate the character, or tell them that the guy is actually shaking when asking question. If it doesn't work I can simply say that their character are quite shaken by the NPC, and expect them to rollplay accordingly and that sometimes lead to interesting situation. Like a paladin captured by the enemy and being tortured by the enemy, he finally crack under pressure and tells everything. Without using the skills or (Charisma vs Wisdom in older edition there is no way you can put your PC in such situation. They will just say, I don't say anything, if they kill me too bad (that is boring). There is no way to simulate around a table with chips, soft drink, beer and dice what the effect of mental or physical torture can have on a character. </p><p></p><p>Player cannot decide everything for their PC, Their PC have their own limitation. I never saw a player tell me why are you rolling the dice to see if my character can climb this rope, even if they are professional climber, why should they ask question when I do it when the challenge is mental?</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1526922, member: 16362"] No, It is all a matter of acting with your player, If the intimidate roll is succesfull I will adjust my description, the word used by the NPC and my non-verbal component comunication to make sure that they understand that this guy is not joking, if the roll fail badly, I might even joke with the players on how he is trying to intimidate their PC, I can use a funny accent to impersonate the character, or tell them that the guy is actually shaking when asking question. If it doesn't work I can simply say that their character are quite shaken by the NPC, and expect them to rollplay accordingly and that sometimes lead to interesting situation. Like a paladin captured by the enemy and being tortured by the enemy, he finally crack under pressure and tells everything. Without using the skills or (Charisma vs Wisdom in older edition there is no way you can put your PC in such situation. They will just say, I don't say anything, if they kill me too bad (that is boring). There is no way to simulate around a table with chips, soft drink, beer and dice what the effect of mental or physical torture can have on a character. Player cannot decide everything for their PC, Their PC have their own limitation. I never saw a player tell me why are you rolling the dice to see if my character can climb this rope, even if they are professional climber, why should they ask question when I do it when the challenge is mental? [/QUOTE]
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Sense Motive - passive or active?
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