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Community
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Sense Motive - passive or active?
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<blockquote data-quote="Thanee" data-source="post: 1528670" data-attributes="member: 478"><p>I guess I am somewhere in the middle then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> I use the game mechanics to decide what happens, if necessary (i.e. to find out, if the character spots a clue with sense motive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), but also decisions are made purely from the mental image of the character (i.e. if my sunite sorceress observes someone destroying pieces of valuable art, she would react with sadness and anger (she can be a bit hot-tempered sometimes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) - there really is no game mechanic to decide those reactions, I cannot make a sadness or anger roll, anyways). Now, if she doesn't succeed in preventing this cruel act of violence, she might become depressed (at least, it's a possibility). I would decide against this, since the game mechanics tell me, that she has a 19 Charisma (23 actually with modifiers). This reflects a very strong personality, not really someone who is likely to be depressed. Of course, I could also relate this to her Will save, which is not that bad either. I might even decide upon a Will save DC and just roll a save, to give her a chance, or just decide on the outcome myself, but based on her stats, that would be a decision for success in this case. In other areas (i.e. when it comes to Fortitude and Endurance, where she certainly lacks) it might go the other way.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1528670, member: 478"] I guess I am somewhere in the middle then. :) I use the game mechanics to decide what happens, if necessary (i.e. to find out, if the character spots a clue with sense motive ;)), but also decisions are made purely from the mental image of the character (i.e. if my sunite sorceress observes someone destroying pieces of valuable art, she would react with sadness and anger (she can be a bit hot-tempered sometimes ;)) - there really is no game mechanic to decide those reactions, I cannot make a sadness or anger roll, anyways). Now, if she doesn't succeed in preventing this cruel act of violence, she might become depressed (at least, it's a possibility). I would decide against this, since the game mechanics tell me, that she has a 19 Charisma (23 actually with modifiers). This reflects a very strong personality, not really someone who is likely to be depressed. Of course, I could also relate this to her Will save, which is not that bad either. I might even decide upon a Will save DC and just roll a save, to give her a chance, or just decide on the outcome myself, but based on her stats, that would be a decision for success in this case. In other areas (i.e. when it comes to Fortitude and Endurance, where she certainly lacks) it might go the other way. Bye Thanee [/QUOTE]
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