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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sense Motive - passive or active?
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<blockquote data-quote="IceBear" data-source="post: 1529040" data-attributes="member: 1118"><p>Wow - in that case if I was in your campaign everytime I entered a room with NPCs I'd be asking to make Spot, Listen, and Sense Motive checks. That's a lot of dice rolling. It's a miracle the story can progress at all.</p><p></p><p>As others pointed out, a lot of the Sense Motive skill is the ability of the <strong>character</strong> to pick up on clues. If you require the skill to be an active one, then you are putting the focus on the <strong>player</strong> which is penalizing said player for putting his points in Sense Motive instead of say, Tumble. That, or you as the DM are opening the door to metagaming by basically telling the players that the NPC is suspicious for some reason.</p><p></p><p>And, like DarkMaster said, as DM I often remind my players when they forget something like cleave.</p></blockquote><p></p>
[QUOTE="IceBear, post: 1529040, member: 1118"] Wow - in that case if I was in your campaign everytime I entered a room with NPCs I'd be asking to make Spot, Listen, and Sense Motive checks. That's a lot of dice rolling. It's a miracle the story can progress at all. As others pointed out, a lot of the Sense Motive skill is the ability of the [B]character[/B] to pick up on clues. If you require the skill to be an active one, then you are putting the focus on the [B]player[/B] which is penalizing said player for putting his points in Sense Motive instead of say, Tumble. That, or you as the DM are opening the door to metagaming by basically telling the players that the NPC is suspicious for some reason. And, like DarkMaster said, as DM I often remind my players when they forget something like cleave. [/QUOTE]
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Sense Motive - passive or active?
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