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Community
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*Pathfinder & Starfinder
Sense Motive - passive or active?
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<blockquote data-quote="S'mon" data-source="post: 1530613" data-attributes="member: 463"><p>Hi Thanee - I'm happy to discuss it & try to explain what we do - and I am thinking of doing secret Spot & Listen checks as you suggested, I just don't see Sense Motive as a passive skill - I know IRL I only ever notice if someone's lying or being evasive if I actively concentrate on it, so in that case I don't really see it as different from making a Search or Attack roll. The SM roll is there to pick up on the non-verbal cues & body language that tells whether someone is lying.</p><p></p><p>What I don't like about Rules Forum is the contemptuous attitude some posters have towards anyone who deviates from their play style - I've generally avoided replying to those posters on this thread. The worst kind use the "So you use roleplaying for character interaction, I guess you must make your players cartwheel across the living room when they want to make Tumble checks, then" type straw-man argument". I don't have much respect for those who can't distinguish between in-character role-playing, which can be done fine around the table by the players themselves, and things like physical actions (or spellcasting!) which obviously can't.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1530613, member: 463"] Hi Thanee - I'm happy to discuss it & try to explain what we do - and I am thinking of doing secret Spot & Listen checks as you suggested, I just don't see Sense Motive as a passive skill - I know IRL I only ever notice if someone's lying or being evasive if I actively concentrate on it, so in that case I don't really see it as different from making a Search or Attack roll. The SM roll is there to pick up on the non-verbal cues & body language that tells whether someone is lying. What I don't like about Rules Forum is the contemptuous attitude some posters have towards anyone who deviates from their play style - I've generally avoided replying to those posters on this thread. The worst kind use the "So you use roleplaying for character interaction, I guess you must make your players cartwheel across the living room when they want to make Tumble checks, then" type straw-man argument". I don't have much respect for those who can't distinguish between in-character role-playing, which can be done fine around the table by the players themselves, and things like physical actions (or spellcasting!) which obviously can't. [/QUOTE]
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Sense Motive - passive or active?
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