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Sense Motive: Walking Polygraph Machines?
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<blockquote data-quote="Bardsandsages" data-source="post: 2720677" data-attributes="member: 28771"><p>As others have said, remember that Sense Motive isn't an automatic thing. The PC has to ask for it. Also, it is an opposed check, not an automatic thing.</p><p></p><p>And a lot of it depends on how you play the NPC in question, and the situation. A pretty villager in a panic is less likely to draw a Sense Motive call from PCs that a noble who has for no reason invited the party to his home. NPCs with perceived low intelligence are less likely to illicit a Sense Motive roll than NPCs with perceived high intelligence. Depending on how you set up the scene, it may not even occur to the PCs to roll Sense Motive.</p><p></p><p>And as in real life, so too in gaming, the more elaborate the lie, the more likely people believe it. I do this all the time to PCs. For example:</p><p></p><p>PC's get attacked while waiting for a hired wagon to show up. Wagon shows up minutes after the fight is over.</p><p></p><p>NPC: "Um, sorry I'm late. um...Wheel fell off the wagon."</p><p>PC to GM: I want to sense motive.</p><p></p><p><strong>or</strong></p><p></p><p>NPC: "By the gods! I thought I'd never get here! Someone dug a ditch in the middle of the road, and when I drove over it the wheel fell right off! Have you ever tried to change a wagon wheel by yourself? My back is killing me.....Um, what on earth happened here?"</p><p></p><p>PC: (who now thinks the attackers must have deliberately tried to stop the wagon from arriving in order to attack them) "We were attacked by..."</p><p></p><p>It's all about the set-up.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 2720677, member: 28771"] As others have said, remember that Sense Motive isn't an automatic thing. The PC has to ask for it. Also, it is an opposed check, not an automatic thing. And a lot of it depends on how you play the NPC in question, and the situation. A pretty villager in a panic is less likely to draw a Sense Motive call from PCs that a noble who has for no reason invited the party to his home. NPCs with perceived low intelligence are less likely to illicit a Sense Motive roll than NPCs with perceived high intelligence. Depending on how you set up the scene, it may not even occur to the PCs to roll Sense Motive. And as in real life, so too in gaming, the more elaborate the lie, the more likely people believe it. I do this all the time to PCs. For example: PC's get attacked while waiting for a hired wagon to show up. Wagon shows up minutes after the fight is over. NPC: "Um, sorry I'm late. um...Wheel fell off the wagon." PC to GM: I want to sense motive. [B]or[/B] NPC: "By the gods! I thought I'd never get here! Someone dug a ditch in the middle of the road, and when I drove over it the wheel fell right off! Have you ever tried to change a wagon wheel by yourself? My back is killing me.....Um, what on earth happened here?" PC: (who now thinks the attackers must have deliberately tried to stop the wagon from arriving in order to attack them) "We were attacked by..." It's all about the set-up. [/QUOTE]
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