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Sense Motive: Walking Polygraph Machines?
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<blockquote data-quote="LostSoul" data-source="post: 2723977" data-attributes="member: 386"><p>Not really.</p><p></p><p>If you ignore the results of dice rolls because you don't want to derail the plot, you're saying that the players can't affect the plot unless you allow them to.</p><p></p><p>It's like having a big bad NPC show up to taunt the PCs. If he dies, the plot goes all wonky. Then the Wizard slaps him with a Baleful Polymorph, and he fails the check. Now you could fudge the dice roll, and say that no matter what the players do, they can't change what happens to them. The story goes on as how you planned it no matter what.</p><p></p><p>Now the "no matter what" is too strong - you could only fudge the rolls at very important times, instead of whenever any action or roll might derail even minor aspects of the plot. But the effect is the same - the players can only affect what happens to them when you allow them to.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2723977, member: 386"] Not really. If you ignore the results of dice rolls because you don't want to derail the plot, you're saying that the players can't affect the plot unless you allow them to. It's like having a big bad NPC show up to taunt the PCs. If he dies, the plot goes all wonky. Then the Wizard slaps him with a Baleful Polymorph, and he fails the check. Now you could fudge the dice roll, and say that no matter what the players do, they can't change what happens to them. The story goes on as how you planned it no matter what. Now the "no matter what" is too strong - you could only fudge the rolls at very important times, instead of whenever any action or roll might derail even minor aspects of the plot. But the effect is the same - the players can only affect what happens to them when you allow them to. [/QUOTE]
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Sense Motive: Walking Polygraph Machines?
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