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Sense Motive
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<blockquote data-quote="TheGogmagog" data-source="post: 3618835" data-attributes="member: 27702"><p>Interesting dilemma. I would think that one check per lie would be sufficient, regardless of how many the questions are asked. Though on the other hand that is one of the key things with interrogation. Ask variations of the same question over a fatiguing span of time (and letting their throughout get dry, or bladder full). Then compare the answers for inconsistencies.</p><p></p><p>The secondary issue... So you've detected something isn't right (successful sense motive). What part of the story is the lie might not be obvious. Even more critical, the real truth isn't revealed.</p><p></p><p>I also believe that most credible authorities agree that torture does not reveal credible information. <a href="http://en.wikipedia.org/wiki/Torture" target="_blank">Ulpian: "The strong will resist and the weak will say anything to end the pain." </a></p><p></p><p>On the whole how effective sense motive is, is up to the DM. You should reward the players some, probably just a little more than you would really like to give away. Something like the BBEG occasionally uses invisibility, so the group knows to prepare against such. Or just lead them along the plot, "Not all is as it seems and it has someting to do with that warehouse, I've never been allowed in there, so I don't know what's really up."</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3618835, member: 27702"] Interesting dilemma. I would think that one check per lie would be sufficient, regardless of how many the questions are asked. Though on the other hand that is one of the key things with interrogation. Ask variations of the same question over a fatiguing span of time (and letting their throughout get dry, or bladder full). Then compare the answers for inconsistencies. The secondary issue... So you've detected something isn't right (successful sense motive). What part of the story is the lie might not be obvious. Even more critical, the real truth isn't revealed. I also believe that most credible authorities agree that torture does not reveal credible information. [url=http://en.wikipedia.org/wiki/Torture]Ulpian: "The strong will resist and the weak will say anything to end the pain." [/url] On the whole how effective sense motive is, is up to the DM. You should reward the players some, probably just a little more than you would really like to give away. Something like the BBEG occasionally uses invisibility, so the group knows to prepare against such. Or just lead them along the plot, "Not all is as it seems and it has someting to do with that warehouse, I've never been allowed in there, so I don't know what's really up." [/QUOTE]
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