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Sense of Wonder: What is it to you?
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<blockquote data-quote="HalfOrc HalfBiscuit" data-source="post: 3682530" data-attributes="member: 27710"><p>For me, I think there are three aspects to the sense of wonder I've felt over the years with RPGs.</p><p></p><p>First, is the one Wik describes - from first encountering the whole idea of RPGs - a totally open-ended game in which I, as a PC, could do (or at least try to do) anything. Obviously, while this aspect of the sense of wonder can sustain you for a while, you can really one get a full hit once, when you are first exposed to RPGs (which happened to me with D&D waaaaay back in the 76/77).</p><p></p><p>Second, I think comes from realising some of possibilities opened up by the mechanics of the game - your first magic sword, the first time you cast a fireball, that sort of thing. This aspect can recur to a degree as new ideas are introduced into the game - or as you try new games - but I think has a limited shelf-life.</p><p></p><p>Third, is the aspect that some others have mentioned above - when something cool (or awesome or whatever is your favourite word) happens in the game - be it some monster you encounter, a place you visit, or stuff the PCs pull out of their collective behinds. This is, I think, most connected to the sense of wonder you can get from reading fantasy, and with a good DM and players, there's no reason that you can't go on experiencing it again and again.</p></blockquote><p></p>
[QUOTE="HalfOrc HalfBiscuit, post: 3682530, member: 27710"] For me, I think there are three aspects to the sense of wonder I've felt over the years with RPGs. First, is the one Wik describes - from first encountering the whole idea of RPGs - a totally open-ended game in which I, as a PC, could do (or at least try to do) anything. Obviously, while this aspect of the sense of wonder can sustain you for a while, you can really one get a full hit once, when you are first exposed to RPGs (which happened to me with D&D waaaaay back in the 76/77). Second, I think comes from realising some of possibilities opened up by the mechanics of the game - your first magic sword, the first time you cast a fireball, that sort of thing. This aspect can recur to a degree as new ideas are introduced into the game - or as you try new games - but I think has a limited shelf-life. Third, is the aspect that some others have mentioned above - when something cool (or awesome or whatever is your favourite word) happens in the game - be it some monster you encounter, a place you visit, or stuff the PCs pull out of their collective behinds. This is, I think, most connected to the sense of wonder you can get from reading fantasy, and with a good DM and players, there's no reason that you can't go on experiencing it again and again. [/QUOTE]
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Sense of Wonder: What is it to you?
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