Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Sense of wonder?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 2140357" data-attributes="member: 99"><p>Place me in the camp that says 3E does not seem in any way responsible for any loss of the "sense of wonder" some talk about.</p><p></p><p>I played AD&D for many years and I recall those days fondly. But that's pretty much just nostalgia for the bygone days when I had little to do but hang out with my pals and game for 12-14 hours at a time on weekends and in the summer. Not to mention the wonderment that came with slowly coming to grasp that a lifetime of wonderful stories and games awaited me at the gaming table thanks to these books.</p><p></p><p>As for the whole "once you know the monster stats from the MM the wonder is gone" thing, I'm not getting that either. Even leaving aside the notion of changing monster descriptions so that the players don't know what they're up against, 3E has an entirely integrated method of adding templates and class levels to critters to make them "more than they appear".</p><p></p><p>In AD&D you saw a Goblin or an Orc and you viewed this as a threat or not based on what level you were. In 3E you look at a Goblin or Orc then you might be wondering whether he's a Rogue or a Psion or a Wizard or Fighter or Paladin 3/Blackguard 7 or whatever. That might be a regular Ogre Mage or a Half-Fiend Ogre or a Gnomish Illusionist with 13 ranks in Bluff.</p><p></p><p>Some might say that "a creative GM could have put those things in earlier editions of the game too". I won't disagree. But I've only got so much time and so much creativity to devote to the game. Knowing that I can simply slap on some class levels or a template to a critter to get the desired effect gives me a way to quickly add interesting facets to a creature without me having to make up the rules myself. That lets me devote more time and creativity to the story itself and that's what I'd rather be doing.</p><p></p><p>To me a better set of rules is a better set of tools is a means to a better game. Whether it is filled with wonderment or not is primarily up to me as the GM, not the system.</p></blockquote><p></p>
[QUOTE="Rel, post: 2140357, member: 99"] Place me in the camp that says 3E does not seem in any way responsible for any loss of the "sense of wonder" some talk about. I played AD&D for many years and I recall those days fondly. But that's pretty much just nostalgia for the bygone days when I had little to do but hang out with my pals and game for 12-14 hours at a time on weekends and in the summer. Not to mention the wonderment that came with slowly coming to grasp that a lifetime of wonderful stories and games awaited me at the gaming table thanks to these books. As for the whole "once you know the monster stats from the MM the wonder is gone" thing, I'm not getting that either. Even leaving aside the notion of changing monster descriptions so that the players don't know what they're up against, 3E has an entirely integrated method of adding templates and class levels to critters to make them "more than they appear". In AD&D you saw a Goblin or an Orc and you viewed this as a threat or not based on what level you were. In 3E you look at a Goblin or Orc then you might be wondering whether he's a Rogue or a Psion or a Wizard or Fighter or Paladin 3/Blackguard 7 or whatever. That might be a regular Ogre Mage or a Half-Fiend Ogre or a Gnomish Illusionist with 13 ranks in Bluff. Some might say that "a creative GM could have put those things in earlier editions of the game too". I won't disagree. But I've only got so much time and so much creativity to devote to the game. Knowing that I can simply slap on some class levels or a template to a critter to get the desired effect gives me a way to quickly add interesting facets to a creature without me having to make up the rules myself. That lets me devote more time and creativity to the story itself and that's what I'd rather be doing. To me a better set of rules is a better set of tools is a means to a better game. Whether it is filled with wonderment or not is primarily up to me as the GM, not the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sense of wonder?
Top