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Sense Surroundings rule question
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4573574" data-attributes="member: 39532"><p>Technically, anytime a GM makes a judgment call on how a rule should work, it's a house rule.</p><p></p><p>As for no "official clarification," of late the only place Rodney really seems to hang out is the WotC forums, where the issue simply hasn't been brought up. ENWorld is a D&D & Pathfinder place, Rodney is WotC's only Star Wars RPG guy and is very busy, you do the math.</p><p></p><p>Truth be told, you're the first person I've come across that was adamant about Sense Surroundings being bunk against darkness. I see it as being along the same lines as penalizing Marvel Comic's Daredevil with the penalties for total concealment based solely upon a condition of darkness.</p><p></p><p>The OP asked "how would you as a GM handle this?" I answered with my take on it, just as you did. You don't like my answer, fine. We can just simply agree to disagree on the matter. Like I said before, I'm ruling on behalf of the player wanting to use an inherent ability. You do it your way, I'll run it my way. I do find it funny that you're accusing me of using house rules to answer a question when you did the same thing with the pit, since by what you're saying, the Jedi in that example wouldn't be able to use Sense Surroundings in the first place, because said pit has total concealment.</p><p></p><p>Of course, if the Jedi in the above example has an activated lightsaber, which provides minimal lighting, it's no longer "total darkness" (read as a complete lack of any and all sources of light), so that would render the whole point moot.</p><p></p><p>Eloy,</p><p>You may just be better off posting this question on the WotC Star Wars boards, where you're bound to get a much better cross-section of guys that have played and run Saga Edition, and maybe even get it noticed by Rodney for consideration. As opposed to just hearing Archy and me go back and forth on this.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4573574, member: 39532"] Technically, anytime a GM makes a judgment call on how a rule should work, it's a house rule. As for no "official clarification," of late the only place Rodney really seems to hang out is the WotC forums, where the issue simply hasn't been brought up. ENWorld is a D&D & Pathfinder place, Rodney is WotC's only Star Wars RPG guy and is very busy, you do the math. Truth be told, you're the first person I've come across that was adamant about Sense Surroundings being bunk against darkness. I see it as being along the same lines as penalizing Marvel Comic's Daredevil with the penalties for total concealment based solely upon a condition of darkness. The OP asked "how would you as a GM handle this?" I answered with my take on it, just as you did. You don't like my answer, fine. We can just simply agree to disagree on the matter. Like I said before, I'm ruling on behalf of the player wanting to use an inherent ability. You do it your way, I'll run it my way. I do find it funny that you're accusing me of using house rules to answer a question when you did the same thing with the pit, since by what you're saying, the Jedi in that example wouldn't be able to use Sense Surroundings in the first place, because said pit has total concealment. Of course, if the Jedi in the above example has an activated lightsaber, which provides minimal lighting, it's no longer "total darkness" (read as a complete lack of any and all sources of light), so that would render the whole point moot. Eloy, You may just be better off posting this question on the WotC Star Wars boards, where you're bound to get a much better cross-section of guys that have played and run Saga Edition, and maybe even get it noticed by Rodney for consideration. As opposed to just hearing Archy and me go back and forth on this. [/QUOTE]
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