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General Tabletop Discussion
*Pathfinder & Starfinder
Sensible Economics? Sort of.
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<blockquote data-quote="Negflar2099" data-source="post: 5087960" data-attributes="member: 65944"><p>I for one like this idea. I don't know how my players would like it (they can be sort of literal sometimes) but it seems like it could work well for groups used to dealing in abstracts. I wonder though how magic items are going to play out in this system? If the PCs want to sell a magic sword they earned through the "bank" what happens? Does it becomes actual money or does it go back into the bank? Plus there's the issue of having to come up with in game reasons for everything the PCs want to do. If they decide for instance to spend some of the money in the bank on a magic item what does that mean? Do the townspeople just give it to them in the next town? Do they just happen to find it in the next treasure chest? And what about standard of living? How does your bank idea explain how PCs can live on a day to day basis?</p><p></p><p>Don't get me wrong. As I said I like this idea. I just had a few questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Negflar2099, post: 5087960, member: 65944"] I for one like this idea. I don't know how my players would like it (they can be sort of literal sometimes) but it seems like it could work well for groups used to dealing in abstracts. I wonder though how magic items are going to play out in this system? If the PCs want to sell a magic sword they earned through the "bank" what happens? Does it becomes actual money or does it go back into the bank? Plus there's the issue of having to come up with in game reasons for everything the PCs want to do. If they decide for instance to spend some of the money in the bank on a magic item what does that mean? Do the townspeople just give it to them in the next town? Do they just happen to find it in the next treasure chest? And what about standard of living? How does your bank idea explain how PCs can live on a day to day basis? Don't get me wrong. As I said I like this idea. I just had a few questions. :D [/QUOTE]
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