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General Tabletop Discussion
*Pathfinder & Starfinder
Sensible Economics? Sort of.
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<blockquote data-quote="DreamChaser" data-source="post: 5096441" data-attributes="member: 1190"><p>there is a reason that precious metals were used as money: they have explicit trade value above and beyond their currency value. In a trade / barter economy, there is no need to revise what money is or how PCs find it, simply make it clear that the innkeeper is only willing to take that silver because he knows he can give it in trade to the smith who will take a third of it as payment and turn the rest into a nice set of flatware that the innkeeper can use for when special guests are in town to impress them.</p><p></p><p>On the other hand, I make it VERY clear to my players that their starting money is not a shopping spree but a reflection of what they have gained in training, inheritance, etc. If they want to play a character who came into a great sum of money, that's fine but 100 gp IS a great sum of money when it comes to a person in the average world. I carry this through the game because I'm far far far more likey to hand out items than raw gold.</p><p></p><p>When I do hand out gold, it is as often as not with the stipulation that it is a xyz worth to be spent on items, rituals, reagents, etc. "The duke is pleased that you returned his family's ancestral shield stolen by the possessed servant, he would like to reward you with (choose 500 gp worth of reward...you can't keep more than 10 gp in coin).</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 5096441, member: 1190"] there is a reason that precious metals were used as money: they have explicit trade value above and beyond their currency value. In a trade / barter economy, there is no need to revise what money is or how PCs find it, simply make it clear that the innkeeper is only willing to take that silver because he knows he can give it in trade to the smith who will take a third of it as payment and turn the rest into a nice set of flatware that the innkeeper can use for when special guests are in town to impress them. On the other hand, I make it VERY clear to my players that their starting money is not a shopping spree but a reflection of what they have gained in training, inheritance, etc. If they want to play a character who came into a great sum of money, that's fine but 100 gp IS a great sum of money when it comes to a person in the average world. I carry this through the game because I'm far far far more likey to hand out items than raw gold. When I do hand out gold, it is as often as not with the stipulation that it is a xyz worth to be spent on items, rituals, reagents, etc. "The duke is pleased that you returned his family's ancestral shield stolen by the possessed servant, he would like to reward you with (choose 500 gp worth of reward...you can't keep more than 10 gp in coin). DC [/QUOTE]
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