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Sensing the presence of magic - isn't the mechanic backward?
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<blockquote data-quote="starwed" data-source="post: 4361673" data-attributes="member: 36983"><p>That's not really true. D&D doesn't stand in isolation; it draws from the rich pool of fantastical literature out there.</p><p></p><p>That powerful magic is easier to detect is pretty much a given in most narratives in the fantasy genre. Deviating from narrative expectations <em>in the name of your own narrative</em> is cool. Doing so in the sake of a minor point of game balance, not so much.</p><p></p><p>I'd just house rule it that, unless the item is designed to hide, invert the level dependent part of the DC. I can't imagine a situation where this would cause the DM problems.</p></blockquote><p></p>
[QUOTE="starwed, post: 4361673, member: 36983"] That's not really true. D&D doesn't stand in isolation; it draws from the rich pool of fantastical literature out there. That powerful magic is easier to detect is pretty much a given in most narratives in the fantasy genre. Deviating from narrative expectations [I]in the name of your own narrative[/I] is cool. Doing so in the sake of a minor point of game balance, not so much. I'd just house rule it that, unless the item is designed to hide, invert the level dependent part of the DC. I can't imagine a situation where this would cause the DM problems. [/QUOTE]
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Sensing the presence of magic - isn't the mechanic backward?
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