Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sentinel Class Preview (now in PDF; update 3/7/09)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 4689392" data-attributes="member: 63154"><p>I'm working on a class for a future publication and wanted to get some opinions from the great play testers and theory crafters here at enworld. I ask that this preview material only be used for exactly that. If anybody is interested in fully play testing the completed class, let me know and I'll draw up the Nondisclosure information. All feedback is much appreciated.</p><p></p><p>**Design Goals**</p><p>- Create a class that has a feral or animalistic feel (primal) without all the mysticism attached</p><p>- Create a defender that can use Constitution or Dexterity primarily and only have Strength be a secondary contribution</p><p>- With limited options to mark a creature, allow some powers to key off of attacking allies whether or not the sentinel is also attacked.</p><p>- Expand on some design space which may not be deeply explored yet.</p><p></p><p>**Purpose**</p><p>The campaign setting i'm working on is rather low magic and wouldn't fit heavier magic characters in well. I don't want to do just Martial classes because there are fantastic things that happen, and nature magic is more down to earth. Although magical in nature, lychenthropes are still very earthy in both appearance and supernatural feel, so Sentinels fill the need for something akin to this without being "left field" material. There's a similar leader class I'm currently spot testing and will preview some time later this month.</p><p></p><p><a href="http://www.4shared.com/file/91658093/7b043c9b/Sentinel_Class_Guardian_Preview.html" target="_blank"></a></p><p><a href="http://www.4shared.com/file/91658093/7b043c9b/Sentinel_Class_Guardian_Preview.html" target="_blank"> Download The Sentinel PDF Preview here</a> (with updated information)</p><p>Check out <a href="http://www.enworld.org/forum/blogs/malcolm_n/1537-exerpt-history-pnumadesi-center-cosmos.html" target="_blank">The History of Pnumadesi</a> on my EnWorld blog.</p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/251724-preview-monster-syn-now-pdf-updated-3-7-09-a.html" target="_blank">The Syn</a> is also available for preview at EnWorld.</p><p></p><p>[sblock=Sentinel fluff] [FONT=&quot]Sentinels take on the aspects of great animals. Much like a lychenthrope may resemble an amalgamation of humanoid and beast, so too does the Sentinel’s outward appearance change to match his particular beast aspect.[/FONT] [FONT=&quot] Guardian Sentinels are undying protectors dedicated to standing amidst several enemies and taunting them away from allies. When you select <em>Aspect of the Guardian</em>, you look tougher as your skin thickens. You begin to take on the semblance of beasts like a bear, a rhino, or a killer whale. [/FONT] [/sblock]</p><p>[sblock= Grodoc - Orc Sentinel level 1]</p><p><strong>Primal </strong><strong>Defender</strong> </p><p><strong>Str </strong>16 <strong>Dex </strong>14 <strong>Wis</strong> 10</p><p><strong>Con </strong>19 <strong>Int</strong> 10 <strong>Cha </strong>8</p><p></p><p><strong>HP </strong>40; <strong>Bloodied</strong> 20;<strong> Surge Value </strong>10</p><p><strong>Surges per day </strong>12</p><p></p><p><strong>AC </strong>16; <strong>Fort </strong>16, <strong>Ref </strong>13, <strong>Will</strong> 10</p><p><strong> </strong></p><p><strong>Trained Skills: </strong>+8 Athletics, +9 Endurance, +5 Nature, +5 Perception</p><p><strong>Feat:</strong> Toughness; <strong>Speed</strong> 6 (8 when charging); <strong>Vision</strong> Low-light</p><p></p><p><strong>Starting Gear:</strong> Falchion, Longbow, Hide Armor, 15 Gp</p><p></p><p>[/sblock]</p><p>[sblock=Gordoc's features and powers]<strong>Nature's Stride - </strong>You have <em>Forest Walk</em> (See D&D MM)</p><p><strong>Thick-skinned - </strong>You gain a +1 shield bonus to AC when not wearing heavy armor.</p><p><strong>Aspect of the Guardian</strong> - You gain +1 hit point per level (already added). When not wearing heavy armor, you can use the <em>Invigoration</em> and <em>Threatening Call</em> Sentinel class features.</p><p> <span style="font-size: 12px"><span style="color: DarkRed"><strong>[FONT=&quot]</strong></span></span></p><p><span style="font-size: 12px"><span style="color: DarkRed"><strong>Invigoration [/FONT]</strong></span></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkRed">Sentinel Feature</span></span>[/FONT]</p><p> <em>[FONT=&quot]Your ties to nature heal your wounds as you protect others.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter (Special) [/FONT]</strong><strong><span style="font-family: 'Wingdings'">*</span></strong><strong>[FONT=&quot] Primal[/FONT]</strong></p><p> <strong>[FONT=&quot]Special: [/FONT]</strong>[FONT=&quot]You can use this power twice per encounter.[/FONT]</p><p> <strong>[FONT=&quot]Free Action Personal[/FONT]</strong></p><p> <strong>[FONT=&quot]Requirements:[/FONT]</strong>[FONT=&quot] You must be wielding a two-handed weapon.[/FONT]</p><p> <strong>[FONT=&quot]Trigger: [/FONT]</strong>[FONT=&quot]You hit a creature with an encounter or daily attack.[/FONT]</p><p> <strong>[FONT=&quot]Effect: [/FONT]</strong>[FONT=&quot]You gain 4 temporary hit points.[/FONT]</p><p> </p><p> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>[FONT=&quot]Threatening Call [/FONT]</strong></span></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkGreen">Sentinel Feature</span></span>[/FONT]</p><p> <em>[FONT=&quot]You call your enemies to you with a growl, yell, or howl while their fear grants you courage.[/FONT]</em></p><p> <strong>[FONT=&quot]At-will [/FONT]</strong><strong><span style="font-family: 'Wingdings'">*</span></strong><strong>[FONT=&quot] Healing, Primal[/FONT]</strong></p><p> <strong>[FONT=&quot]Minor Action Close [/FONT]</strong>[FONT=&quot]blast 5[/FONT]</p><p> <strong>[FONT=&quot]Targets: [/FONT]</strong>[FONT=&quot]One creature in blast[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] The target is marked by you until you choose not to attack it or do not move toward it on your round. Once per round, if the target attacks an ally of yours while it is marked in this way, you regain 5 hit points.[/FONT]</p><p>-------</p><p> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>[FONT=&quot]Hawk-eyed Strike[/FONT]</strong></span></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkGreen"> Sentinel Attack 1</span></span>[/FONT]</p><p> <em>[FONT=&quot]Your keen sight finds a weak spot in your target’s defenses.[/FONT]</em></p><p> <strong>[FONT=&quot]At-will * Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee[/FONT]</strong>[FONT=&quot] weapon[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] One creature[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] +7 vs. AC[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 2d4 + 4 damage, and you gain a +2 bonus to your next attack against the target if it attacks an ally of yours before the start of your next turn.[/FONT]</p><p> </p><p> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>[FONT=&quot]Heaving Smash[/FONT]</strong></span></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkGreen"> Sentinel Attack 1</span></span>[/FONT]</p><p> <em>[FONT=&quot]With a powerful upswing you lift the foe off his feet.[/FONT]</em></p><p> <strong>[FONT=&quot]At-will [/FONT]</strong><span style="font-family: 'Wingdings'"><strong>*</strong></span><strong>[FONT=&quot] Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee[/FONT]</strong>[FONT=&quot] weapon[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] One creature[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] +7 vs. AC[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 2d4 + 4 damage[/FONT]</p><p> <strong>[FONT=&quot]Guardian Aspect:[/FONT]</strong>[FONT=&quot] When you hit, if you're wielding a two-handed weapon, the target cannot shift away from you until the end of your next turn.[/FONT]</p><p><span style="font-size: 12px"><span style="color: DarkRed"></span></span></p><p><span style="font-size: 12px"><span style="color: DarkRed"></span></span><span style="font-size: 12px"><span style="color: DarkRed"><strong>[FONT=&quot]Warrior's Surge [/FONT]</strong>[FONT=&quot]Orc Racial Power[/FONT]</span></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkRed"><span style="color: White"><span style="font-size: 9px"></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: DarkRed"><span style="color: White"><span style="font-size: 9px"><span style="font-size: 10px">See the Dungeons & Dragons Monster Manua<span style="font-size: 10px">l for information on this power.</span></span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: DarkRed"><span style="color: White"><span style="font-size: 9px"></span></span></span></span>[/FONT]<span style="font-size: 12px"><span style="color: DarkRed"><strong>[FONT=&quot]</strong></span></span></p><p><span style="font-size: 12px"><span style="color: DarkRed"><strong>Stamp Down [/FONT]</strong></span></span> [FONT=&quot]<span style="font-size: 12px"><span style="color: DarkRed">Sentinel Attack 1</span></span>[/FONT]</p><p> <em>[FONT=&quot]You slam the heavy end of your weapon down on the opponent’s foot.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><span style="font-family: 'Wingdings'"><strong>*</strong></span><strong>[FONT=&quot] Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee[/FONT]</strong>[FONT=&quot] weapon[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] One creature[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] 7 vs. AC[/FONT]</p><p> <strong>[FONT=&quot]Hit: [/FONT]</strong>[FONT=&quot]4d4 + 4 damage, and the target is immobilized until the end of your next turn.[/FONT]</p><p> <strong>[FONT=&quot]Guardian Aspect:[/FONT]</strong>[FONT=&quot] The target is immobilized until the end of the following turn if your Strength score is 15 or higher.[/FONT]</p><p> </p><p><span style="font-size: 12px"><span style="color: DimGray"><strong>[FONT=&quot]Boar's Resurgence [/FONT]</strong></span></span><span style="font-size: 12px"><span style="color: DimGray">[FONT=&quot]Sentinel Attack 1[/FONT]</span></span></p><p> <em>[FONT=&quot]You build yourself back up as you work tirelessly to defeat the enemy.[/FONT]</em></p><p> <strong>[FONT=&quot]Daily [/FONT]</strong>[FONT=&quot]<strong>* </strong>[/FONT]<strong>[FONT=&quot]Healing, Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee[/FONT]</strong>[FONT=&quot] weapon[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] One creature[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] 7 vs. AC[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 6d4 + 4 damage[/FONT]</p><p> <strong>[FONT=&quot]Effect: [/FONT]</strong>[FONT=&quot]You can spend a healing surge and gain a +2 bonus to the defense of your choice until the start of your next turn.[/FONT]</p><p> [/sblock]</p><p>[sblock=level 2]<strong>HP </strong>47; <strong>Bloodied</strong> 23;<strong> Surge Value </strong>11</p><p><strong>Surges per day </strong>12</p><p></p><p><strong>AC </strong>17; <strong>Fort </strong>17, <strong>Ref </strong>14, <strong>Will</strong> 14</p><p><strong> </strong></p><p><strong>Trained Skills: </strong>+9 Athletics, +10 Endurance, +6 Nature, +6 Perception</p><p><strong>Feats:</strong> Toughness, Strong Willed (Sentinel feat - add Str modifier to Will Defense instead); <strong>attacks get a +1 bonus to attack from half level.</strong></p><p></p><p> <span style="font-size: 12px"><span style="color: DarkRed"><strong>[FONT=&quot]Bear Cub Defense [/FONT]</strong></span></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkRed">Sentinel Utility 2</span></span>[/FONT]</p><p> <em>[FONT=&quot]You guard your allies closely.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><span style="font-family: 'Wingdings'"><strong>*</strong></span><strong>[FONT=&quot] Primal[/FONT]</strong></p><p> <strong>[FONT=&quot]Immediate Interrupt Close[/FONT]</strong>[FONT=&quot] burst 1[/FONT]</p><p><strong>Trigger:</strong> An ally within the burst is hit by an attack.</p><p><strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] You are hit by the attack instead.[/FONT]</p><p> </p><p> [/sblock]</p><p>[sblock=level 3]<strong>HP </strong>54; <strong>Bloodied</strong> 27;<strong> Surge Value </strong>13</p><p><strong>Surges per day </strong>12</p><p> <span style="color: DarkRed"><strong>[FONT=&quot]</strong></span></p><p><span style="color: DarkRed"><strong><span style="font-size: 12px">Brute Force</span>[/FONT]</strong></span>[FONT=&quot]<span style="font-size: 12px"><span style="color: DarkRed"> Sentinel Attack 3</span></span>[/FONT]</p><p> <em>[FONT=&quot]You puff yourself up to give the impression you are bigger than the opposition.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><span style="font-family: 'Wingdings'"><strong>*</strong></span><strong>[FONT=&quot] Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee[/FONT]</strong>[FONT=&quot] weapon[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] One creature[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] 8 vs. Will[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 2[W] + Constitution modifier damage, and the target is marked by you and takes a penalty to attacks equal to your Strength modifier until the end of your next turn.[/FONT]</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4689392, member: 63154"] I'm working on a class for a future publication and wanted to get some opinions from the great play testers and theory crafters here at enworld. I ask that this preview material only be used for exactly that. If anybody is interested in fully play testing the completed class, let me know and I'll draw up the Nondisclosure information. All feedback is much appreciated. **Design Goals** - Create a class that has a feral or animalistic feel (primal) without all the mysticism attached - Create a defender that can use Constitution or Dexterity primarily and only have Strength be a secondary contribution - With limited options to mark a creature, allow some powers to key off of attacking allies whether or not the sentinel is also attacked. - Expand on some design space which may not be deeply explored yet. **Purpose** The campaign setting i'm working on is rather low magic and wouldn't fit heavier magic characters in well. I don't want to do just Martial classes because there are fantastic things that happen, and nature magic is more down to earth. Although magical in nature, lychenthropes are still very earthy in both appearance and supernatural feel, so Sentinels fill the need for something akin to this without being "left field" material. There's a similar leader class I'm currently spot testing and will preview some time later this month. [URL="http://www.4shared.com/file/91658093/7b043c9b/Sentinel_Class_Guardian_Preview.html"] Download The Sentinel PDF Preview here[/URL] (with updated information) Check out [url=http://www.enworld.org/forum/blogs/malcolm_n/1537-exerpt-history-pnumadesi-center-cosmos.html]The History of Pnumadesi[/url] on my EnWorld blog. [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/251724-preview-monster-syn-now-pdf-updated-3-7-09-a.html]The Syn[/url] is also available for preview at EnWorld. [sblock=Sentinel fluff] [FONT="]Sentinels take on the aspects of great animals. Much like a lychenthrope may resemble an amalgamation of humanoid and beast, so too does the Sentinel’s outward appearance change to match his particular beast aspect.[/FONT] [FONT="] Guardian Sentinels are undying protectors dedicated to standing amidst several enemies and taunting them away from allies. When you select [I]Aspect of the Guardian[/I], you look tougher as your skin thickens. You begin to take on the semblance of beasts like a bear, a rhino, or a killer whale. [/FONT] [/sblock] [sblock= Grodoc - Orc Sentinel level 1] [B]Primal [/B][B]Defender[/B] [B]Str [/B]16 [B]Dex [/B]14 [B]Wis[/B] 10 [B]Con [/B]19 [B]Int[/B] 10 [B]Cha [/B]8 [B]HP [/B]40; [B]Bloodied[/B] 20;[B] Surge Value [/B]10 [B]Surges per day [/B]12 [B]AC [/B]16; [B]Fort [/B]16, [B]Ref [/B]13, [B]Will[/B] 10 [B] Trained Skills: [/B]+8 Athletics, +9 Endurance, +5 Nature, +5 Perception [B]Feat:[/B] Toughness; [B]Speed[/B] 6 (8 when charging); [B]Vision[/B] Low-light [B]Starting Gear:[/B] Falchion, Longbow, Hide Armor, 15 Gp [/sblock] [sblock=Gordoc's features and powers][B]Nature's Stride - [/B]You have [I]Forest Walk[/I] (See D&D MM) [B]Thick-skinned - [/B]You gain a +1 shield bonus to AC when not wearing heavy armor. [B]Aspect of the Guardian[/B] - You gain +1 hit point per level (already added). When not wearing heavy armor, you can use the [I]Invigoration[/I] and [I]Threatening Call[/I] Sentinel class features. [SIZE=3][COLOR=DarkRed][B][FONT="] Invigoration [/FONT][/B][/COLOR][/SIZE][FONT="][SIZE=3][COLOR=DarkRed]Sentinel Feature[/COLOR][/SIZE][/FONT] [I][FONT="]Your ties to nature heal your wounds as you protect others.[/FONT][/I] [B][FONT="]Encounter (Special) [/FONT][/B][B][FONT=Wingdings]*[/FONT][/B][B][FONT="] Primal[/FONT][/B] [B][FONT="]Special: [/FONT][/B][FONT="]You can use this power twice per encounter.[/FONT] [B][FONT="]Free Action Personal[/FONT][/B] [B][FONT="]Requirements:[/FONT][/B][FONT="] You must be wielding a two-handed weapon.[/FONT] [B][FONT="]Trigger: [/FONT][/B][FONT="]You hit a creature with an encounter or daily attack.[/FONT] [B][FONT="]Effect: [/FONT][/B][FONT="]You gain 4 temporary hit points.[/FONT] [SIZE=3][COLOR=DarkGreen][B][FONT="]Threatening Call [/FONT][/B][/COLOR][/SIZE][FONT="][SIZE=3][COLOR=DarkGreen]Sentinel Feature[/COLOR][/SIZE][/FONT] [I][FONT="]You call your enemies to you with a growl, yell, or howl while their fear grants you courage.[/FONT][/I] [B][FONT="]At-will [/FONT][/B][B][FONT=Wingdings]*[/FONT][/B][B][FONT="] Healing, Primal[/FONT][/B] [B][FONT="]Minor Action Close [/FONT][/B][FONT="]blast 5[/FONT] [B][FONT="]Targets: [/FONT][/B][FONT="]One creature in blast[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] The target is marked by you until you choose not to attack it or do not move toward it on your round. Once per round, if the target attacks an ally of yours while it is marked in this way, you regain 5 hit points.[/FONT] ------- [SIZE=3][COLOR=DarkGreen][B][FONT="]Hawk-eyed Strike[/FONT][/B][/COLOR][/SIZE][FONT="][SIZE=3][COLOR=DarkGreen] Sentinel Attack 1[/COLOR][/SIZE][/FONT] [I][FONT="]Your keen sight finds a weak spot in your target’s defenses.[/FONT][/I] [B][FONT="]At-will * Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee[/FONT][/B][FONT="] weapon[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] One creature[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] +7 vs. AC[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 2d4 + 4 damage, and you gain a +2 bonus to your next attack against the target if it attacks an ally of yours before the start of your next turn.[/FONT] [SIZE=3][COLOR=DarkGreen][B][FONT="]Heaving Smash[/FONT][/B][/COLOR][/SIZE][FONT="][SIZE=3][COLOR=DarkGreen] Sentinel Attack 1[/COLOR][/SIZE][/FONT] [I][FONT="]With a powerful upswing you lift the foe off his feet.[/FONT][/I] [B][FONT="]At-will [/FONT][/B][FONT=Wingdings][B]*[/B][/FONT][B][FONT="] Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee[/FONT][/B][FONT="] weapon[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] One creature[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] +7 vs. AC[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 2d4 + 4 damage[/FONT] [B][FONT="]Guardian Aspect:[/FONT][/B][FONT="] When you hit, if you're wielding a two-handed weapon, the target cannot shift away from you until the end of your next turn.[/FONT] [SIZE=3][COLOR=DarkRed] [/COLOR][/SIZE][SIZE=3][COLOR=DarkRed][B][FONT="]Warrior's Surge [/FONT][/B][FONT="]Orc Racial Power[/FONT][/COLOR][/SIZE][FONT="][SIZE=3][COLOR=DarkRed][COLOR=White][SIZE=1] [SIZE=2]See the Dungeons & Dragons Monster Manua[SIZE=2]l for information on this power.[/SIZE][/SIZE] [/SIZE][/COLOR][/COLOR][/SIZE][/FONT][SIZE=3][COLOR=DarkRed][B][FONT="] Stamp Down [/FONT][/B][/COLOR][/SIZE] [FONT="][SIZE=3][COLOR=DarkRed]Sentinel Attack 1[/COLOR][/SIZE][/FONT] [I][FONT="]You slam the heavy end of your weapon down on the opponent’s foot.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][FONT=Wingdings][B]*[/B][/FONT][B][FONT="] Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee[/FONT][/B][FONT="] weapon[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] One creature[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] 7 vs. AC[/FONT] [B][FONT="]Hit: [/FONT][/B][FONT="]4d4 + 4 damage, and the target is immobilized until the end of your next turn.[/FONT] [B][FONT="]Guardian Aspect:[/FONT][/B][FONT="] The target is immobilized until the end of the following turn if your Strength score is 15 or higher.[/FONT] [SIZE=3][COLOR=DimGray][B][FONT="]Boar's Resurgence [/FONT][/B][/COLOR][/SIZE][SIZE=3][COLOR=DimGray][FONT="]Sentinel Attack 1[/FONT][/COLOR][/SIZE] [I][FONT="]You build yourself back up as you work tirelessly to defeat the enemy.[/FONT][/I] [B][FONT="]Daily [/FONT][/B][FONT="][B]* [/B][/FONT][B][FONT="]Healing, Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee[/FONT][/B][FONT="] weapon[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] One creature[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] 7 vs. AC[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 6d4 + 4 damage[/FONT] [B][FONT="]Effect: [/FONT][/B][FONT="]You can spend a healing surge and gain a +2 bonus to the defense of your choice until the start of your next turn.[/FONT] [/sblock] [sblock=level 2][B]HP [/B]47; [B]Bloodied[/B] 23;[B] Surge Value [/B]11 [B]Surges per day [/B]12 [B]AC [/B]17; [B]Fort [/B]17, [B]Ref [/B]14, [B]Will[/B] 14 [B] Trained Skills: [/B]+9 Athletics, +10 Endurance, +6 Nature, +6 Perception [B]Feats:[/B] Toughness, Strong Willed (Sentinel feat - add Str modifier to Will Defense instead); [B]attacks get a +1 bonus to attack from half level.[/B] [SIZE=3][COLOR=DarkRed][B][FONT="]Bear Cub Defense [/FONT][/B][/COLOR][/SIZE][FONT="][SIZE=3][COLOR=DarkRed]Sentinel Utility 2[/COLOR][/SIZE][/FONT] [I][FONT="]You guard your allies closely.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][FONT=Wingdings][B]*[/B][/FONT][B][FONT="] Primal[/FONT][/B] [B][FONT="]Immediate Interrupt Close[/FONT][/B][FONT="] burst 1[/FONT] [B]Trigger:[/B] An ally within the burst is hit by an attack. [B][FONT="]Effect:[/FONT][/B][FONT="] You are hit by the attack instead.[/FONT] [/sblock] [sblock=level 3][B]HP [/B]54; [B]Bloodied[/B] 27;[B] Surge Value [/B]13 [B]Surges per day [/B]12 [COLOR=DarkRed][B][FONT="] [SIZE=3]Brute Force[/SIZE][/FONT][/B][/COLOR][FONT="][SIZE=3][COLOR=DarkRed] Sentinel Attack 3[/COLOR][/SIZE][/FONT] [I][FONT="]You puff yourself up to give the impression you are bigger than the opposition.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][FONT=Wingdings][B]*[/B][/FONT][B][FONT="] Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee[/FONT][/B][FONT="] weapon[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] One creature[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] 8 vs. Will[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 2[W] + Constitution modifier damage, and the target is marked by you and takes a penalty to attacks equal to your Strength modifier until the end of your next turn.[/FONT] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sentinel Class Preview (now in PDF; update 3/7/09)
Top