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General Tabletop Discussion
*Pathfinder & Starfinder
Sentinel Class Preview (now in PDF; update 3/7/09)
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<blockquote data-quote="Mengu" data-source="post: 4690213" data-attributes="member: 65726"><p>Invigoration: No problem, good class feature.</p><p> </p><p>Threatening Call: A bit complex and makes you think about how to get the most of the mark. I don't see any immediate abuse potential.</p><p> </p><p>Hawk-eyed Strike: Needs clarification. If the target uses an attack that has multiple targets including the sentinel, does the +2 bonus trigger? It's probably best to word it in a way like marks, something like: you gain a +2 bonus to your next attack against the target if it uses an attack that does not include you as a target before the start of your next turn.</p><p></p><p>Heaving Smash: Secondary attack is probably a bit too much. It sets up for striker attacks a bit too easly, giving the party +2's to hit very frequently, leaving leaders jealous. It also lengthens the attack resolution process. I'd change it to something milder and easier to resolve. Maybe on a critical hit, it knocks the target prone. But that might be too weak. I don't want to make any other suggestions without knowing what other kinds of at-will powers are available to this class.</p><p> </p><p>Stamp Down: Guardian Aspect is too much of a lock down for melee monsters at such a low level. A stat requirement for a class power also seems a bit unusual. Stat requirements should be for feats, not class powers. A simple add strength modifier to damage would be sufficient bonus for the Guardien Aspect build.</p><p> </p><p>Boar's Resurgence: Can the +2 defense be applied to AC? With the current wording it can be, if the intent was to exclude AC, it needs to be specifically stated? I think I'd be tempted to reduce the damage for this power to 2[W].</p><p> </p><p>Bear Cub Defense: An encounter power that lasts a whole encounter doesn't feel right. This should either be a daily utility power, or the sustain should be removed.</p><p> </p><p>Brute Force: There are very few encounter powers with *save ends* effects, and I beleieve this is intentional and should probably be reserved for controller. I'd change the effect to until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4690213, member: 65726"] Invigoration: No problem, good class feature. Threatening Call: A bit complex and makes you think about how to get the most of the mark. I don't see any immediate abuse potential. Hawk-eyed Strike: Needs clarification. If the target uses an attack that has multiple targets including the sentinel, does the +2 bonus trigger? It's probably best to word it in a way like marks, something like: you gain a +2 bonus to your next attack against the target if it uses an attack that does not include you as a target before the start of your next turn. Heaving Smash: Secondary attack is probably a bit too much. It sets up for striker attacks a bit too easly, giving the party +2's to hit very frequently, leaving leaders jealous. It also lengthens the attack resolution process. I'd change it to something milder and easier to resolve. Maybe on a critical hit, it knocks the target prone. But that might be too weak. I don't want to make any other suggestions without knowing what other kinds of at-will powers are available to this class. Stamp Down: Guardian Aspect is too much of a lock down for melee monsters at such a low level. A stat requirement for a class power also seems a bit unusual. Stat requirements should be for feats, not class powers. A simple add strength modifier to damage would be sufficient bonus for the Guardien Aspect build. Boar's Resurgence: Can the +2 defense be applied to AC? With the current wording it can be, if the intent was to exclude AC, it needs to be specifically stated? I think I'd be tempted to reduce the damage for this power to 2[W]. Bear Cub Defense: An encounter power that lasts a whole encounter doesn't feel right. This should either be a daily utility power, or the sustain should be removed. Brute Force: There are very few encounter powers with *save ends* effects, and I beleieve this is intentional and should probably be reserved for controller. I'd change the effect to until the end of your next turn. [/QUOTE]
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Sentinel Class Preview (now in PDF; update 3/7/09)
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