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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sentinel Class Preview (now in PDF; update 3/7/09)
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<blockquote data-quote="Mengu" data-source="post: 4691102" data-attributes="member: 65726"><p>Trying again...</p><p> </p><p>[sblock]</p><p> </p><p>The exception is that all the examples you're providing are for leader classes, and again all the bonuses apply to a single target. Knocking a target down can potentially benefit the whole party (though usually it will be about half the party). There are currently no at-will attack powers that knock people down, only encounter powers. Doesn't mean there can't be, but I'd want to put this power side by side with a Warlord, and see which one gets greater milage out of their ways of giving allies bonuses.</p><p> </p><p></p><p> </p><p>So it's an encounter power that increases the stickiness of the sentinel. I guess that's not too bad for a defender, I'll buy that one.</p><p> </p><p></p><p> </p><p>You mean Paladin's Judgement. I think I was all right with the healing, but the combination of 3[W], healing, and defense bonus was throwing me off. But if the class doesn't have ways of improving its defense such as access to plate by level 2 or 4, then I guess it won't put them above the curve, sort of like the extra little boosts the barbarian gets from his daily attack powers.</p><p> </p><p></p><p> </p><p>It looks like you just removed the sustain, so it looks good now.</p><p> </p><p></p><p> </p><p>It wasn't the control aspect I was objecting to, but more the "save ends". Looks like you removed the "save ends", which makes it perfectly fine.</p><p>[/sblock]</p><p> </p><p>One more question, why does the surges per day value jump from 12 to 14 at level 3? Is this a class feature of some sort?</p></blockquote><p></p>
[QUOTE="Mengu, post: 4691102, member: 65726"] Trying again... [sblock] The exception is that all the examples you're providing are for leader classes, and again all the bonuses apply to a single target. Knocking a target down can potentially benefit the whole party (though usually it will be about half the party). There are currently no at-will attack powers that knock people down, only encounter powers. Doesn't mean there can't be, but I'd want to put this power side by side with a Warlord, and see which one gets greater milage out of their ways of giving allies bonuses. So it's an encounter power that increases the stickiness of the sentinel. I guess that's not too bad for a defender, I'll buy that one. You mean Paladin's Judgement. I think I was all right with the healing, but the combination of 3[W], healing, and defense bonus was throwing me off. But if the class doesn't have ways of improving its defense such as access to plate by level 2 or 4, then I guess it won't put them above the curve, sort of like the extra little boosts the barbarian gets from his daily attack powers. It looks like you just removed the sustain, so it looks good now. It wasn't the control aspect I was objecting to, but more the "save ends". Looks like you removed the "save ends", which makes it perfectly fine. [/sblock] One more question, why does the surges per day value jump from 12 to 14 at level 3? Is this a class feature of some sort? [/QUOTE]
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Sentinel Class Preview (now in PDF; update 3/7/09)
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