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Sentinel Druids of Autumn & Winter
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5502620" data-attributes="member: 98255"><p>I'm starting a new campaign in less than 2 weeks and I have a player making a Sentinel Druid that wants to be a Druid of Autumn.</p><p></p><p>I'm sure I could come up with something, but I'd like some input. Does anyone know of good 3PP that will work here, or homebrew stuff that isn't OP?</p><p></p><p>I actually think this would be way easier if she wanted to play a Winter druid.</p><p></p><p>Anyway, the differences at 1st level between seasons seem to be defined by 3 things,</p><p></p><p>1) Their companion animal</p><p>2) A weapon bonus</p><p>3) A skill bonus</p><p></p><p>I've already asked the player what she wants, and she isn't sure. We've talked about animal types, and what is appropriate for Autumn. My first thought was 'Stag' (or similar - Elk, Moose, Reindeer, etc) followed by 'Raven' and a bunch of sillier ideas (Battle Turkey, Squirrel Swarm, etc.). Another player suggested a Fox.</p><p></p><p>The weapon part is easy. The design goal seems to be to bring the Druid's simple weapons up to the level of a Military weapon, or just outright granting them a military weapon. Autumn suggests flails, sickles and scythes, so giving them a bonus to hit with sickles and scythes, or boost to damage would work, and also granting them proficiency with flail to round it out.</p><p></p><p>Skill bonuses seem to be tied to useful skills but *not* something too good like, say, Nature. For Winter, my vote would go to Endurance, but Autumn? Not sure. Insight, probably. Neither Arcana, nor Diplomacy make sense, History is in the same boat, and Perception or Nature are too universally important to this class to just grant an untyped +2.</p><p></p><p>None of the Sentinel's other features are otherwise differentiated by season choice until Paragon, and this game won't be going that far, so I'm not concerned about that.</p><p></p><p>So the real trick is what animal to use, and what its Aura does. Attack damage is easier to figure out. It will probably hold the middle ground at 1d10+Wis+Con, or be really low if the creature has an otherwise fantastic ability like flight.</p><p></p><p>I've been thinking that perhaps a good attack for a smaller, more innocuous creature to have would be a warlord-like MBA or RBA enabler. This might be particularly good for a Raven or Squirrel. Their attack does no damage by itself, but it grants a basic attack to one ally and adds your Con mod to damage. Or not, because strikers exist.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5502620, member: 98255"] I'm starting a new campaign in less than 2 weeks and I have a player making a Sentinel Druid that wants to be a Druid of Autumn. I'm sure I could come up with something, but I'd like some input. Does anyone know of good 3PP that will work here, or homebrew stuff that isn't OP? I actually think this would be way easier if she wanted to play a Winter druid. Anyway, the differences at 1st level between seasons seem to be defined by 3 things, 1) Their companion animal 2) A weapon bonus 3) A skill bonus I've already asked the player what she wants, and she isn't sure. We've talked about animal types, and what is appropriate for Autumn. My first thought was 'Stag' (or similar - Elk, Moose, Reindeer, etc) followed by 'Raven' and a bunch of sillier ideas (Battle Turkey, Squirrel Swarm, etc.). Another player suggested a Fox. The weapon part is easy. The design goal seems to be to bring the Druid's simple weapons up to the level of a Military weapon, or just outright granting them a military weapon. Autumn suggests flails, sickles and scythes, so giving them a bonus to hit with sickles and scythes, or boost to damage would work, and also granting them proficiency with flail to round it out. Skill bonuses seem to be tied to useful skills but *not* something too good like, say, Nature. For Winter, my vote would go to Endurance, but Autumn? Not sure. Insight, probably. Neither Arcana, nor Diplomacy make sense, History is in the same boat, and Perception or Nature are too universally important to this class to just grant an untyped +2. None of the Sentinel's other features are otherwise differentiated by season choice until Paragon, and this game won't be going that far, so I'm not concerned about that. So the real trick is what animal to use, and what its Aura does. Attack damage is easier to figure out. It will probably hold the middle ground at 1d10+Wis+Con, or be really low if the creature has an otherwise fantastic ability like flight. I've been thinking that perhaps a good attack for a smaller, more innocuous creature to have would be a warlord-like MBA or RBA enabler. This might be particularly good for a Raven or Squirrel. Their attack does no damage by itself, but it grants a basic attack to one ally and adds your Con mod to damage. Or not, because strikers exist. Thoughts? [/QUOTE]
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