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General Tabletop Discussion
*Pathfinder & Starfinder
Separating Attack and Utility Spell Slots
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<blockquote data-quote="Herremann the Wise" data-source="post: 5937500" data-attributes="member: 11300"><p>I think it is a not so good idea on several levels.</p><p></p><p>It does not make much sense in that some "utility" spells can be used intelligently/creatively in combat and combat spells could be used effectively out of combat. What believable in game reason can you produce to partition the two in terms of wizardly spellcasting resources? A spell is a spell is a spell... unless it is also a ritual and rituals seem a much neater and believable way of handling this separation.</p><p></p><p>You discuss "traps" but choosing an ineffective spell on a particular day is very much different to choosing an ineffective feat that remains on your character sheet indefinitely. The management of resources (and the occasional mismanagement) is what the Vancian system is all about when a wall of 3e wands and scrolls don't get in the way (I really hope they use an implement approach rather than a spell storage approach for such things). The wizard has at-wills as a baseline to work from so the wizard is never going to be completely useless. The Vancian system rewards the wizard who finds information to aid this process.</p><p></p><p>I much prefer that a wizard player's choices are left open to suit the scenario their character finds themselves in rather than having an arbitrary separation of magic manacle this process.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5937500, member: 11300"] I think it is a not so good idea on several levels. It does not make much sense in that some "utility" spells can be used intelligently/creatively in combat and combat spells could be used effectively out of combat. What believable in game reason can you produce to partition the two in terms of wizardly spellcasting resources? A spell is a spell is a spell... unless it is also a ritual and rituals seem a much neater and believable way of handling this separation. You discuss "traps" but choosing an ineffective spell on a particular day is very much different to choosing an ineffective feat that remains on your character sheet indefinitely. The management of resources (and the occasional mismanagement) is what the Vancian system is all about when a wall of 3e wands and scrolls don't get in the way (I really hope they use an implement approach rather than a spell storage approach for such things). The wizard has at-wills as a baseline to work from so the wizard is never going to be completely useless. The Vancian system rewards the wizard who finds information to aid this process. I much prefer that a wizard player's choices are left open to suit the scenario their character finds themselves in rather than having an arbitrary separation of magic manacle this process. Best Regards Herremann the Wise [/QUOTE]
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Separating Attack and Utility Spell Slots
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