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General Tabletop Discussion
*Pathfinder & Starfinder
Separating Attack and Utility Spell Slots
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<blockquote data-quote="ren1999" data-source="post: 5938720" data-attributes="member: 85179"><p>The idea of spell slots, daily and encounter powers, 1x per day and all that is to limit the number of times a monster such as Dark Adept can heal himself during combat. Or the number of times someone can shoot lightning and hit a 100 enemies in a line or explode a fire ball in a burst 4 space.</p><p></p><p>I too would like to do away with the spell limitations for characters but how? If we allow burst spells every turn then the character will never choose some of the lesser powers. </p><p></p><p>We could lower the damage of burst spells. We could raise the damage of touch spells. We could provide better descriptions of how a seemingly weaker spell might be used effectively in combat. </p><p></p><p>One idea I've been toying with is the possibility of letting characters have an opportunity attack or do a defensive spell while they are attacked and then skip their standard action after that. </p><p></p><p>The wizard could choose to cast blade barrier when he is attacked. But the wizard can not cast lightning as a standard action. His blade barrier lasts until his turn starts after that. </p><p></p><p>Similar rules like this are introduced in the play-test which grants AC bonuses if the character skips his standard attack.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5938720, member: 85179"] The idea of spell slots, daily and encounter powers, 1x per day and all that is to limit the number of times a monster such as Dark Adept can heal himself during combat. Or the number of times someone can shoot lightning and hit a 100 enemies in a line or explode a fire ball in a burst 4 space. I too would like to do away with the spell limitations for characters but how? If we allow burst spells every turn then the character will never choose some of the lesser powers. We could lower the damage of burst spells. We could raise the damage of touch spells. We could provide better descriptions of how a seemingly weaker spell might be used effectively in combat. One idea I've been toying with is the possibility of letting characters have an opportunity attack or do a defensive spell while they are attacked and then skip their standard action after that. The wizard could choose to cast blade barrier when he is attacked. But the wizard can not cast lightning as a standard action. His blade barrier lasts until his turn starts after that. Similar rules like this are introduced in the play-test which grants AC bonuses if the character skips his standard attack. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Separating Attack and Utility Spell Slots
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