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General Tabletop Discussion
*Pathfinder & Starfinder
Separating Attack and Utility Spell Slots
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<blockquote data-quote="KesselZero" data-source="post: 5938807" data-attributes="member: 6689976"><p>My sense from the playtest thus far is that some of the balance is going to hinge on money. A caster would prep Alarm because to cast it as a ritual costs 25 gp in components. For a first-level PC, based on what we've seen so far in the playtest, that's a lot of money, as expensive as having your cleric whip up a healing potion for you.</p><p> </p><p>In my playtest, we were trying to determine the best course to take after wearing out our HPs and other resources against the hobgoblins. I thought of casting Alarm as a ritual so we could camp safely (I played the wizard) but I was in a cave-- I didn't have the components. (Nor did I have 25 gold to buy them.) The ritual rule limited me, and we ultimately couldn't stay in the caves any longer and had to make the trek through the wilderness back to town.</p><p> </p><p>If DMs ignore/forget about component costs, then yeah, anything that can be cast as a ritual should. Ditto if a DM just makes you scratch off 25 gold from your character sheet rather than specifically making sure you bought the components (a silver bell, some rope, something like that) before heading out into the wilds. But if you play with the rules as they're (I believe) intended, assuming you'll just cast everything as a ritual can leave you coming up short in a pinch if you didn't or couldn't prepare.</p><p> </p><p>When we finally got 25 gold, the rest of the party bought healing potions. I bought the components for Alarm. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="KesselZero, post: 5938807, member: 6689976"] My sense from the playtest thus far is that some of the balance is going to hinge on money. A caster would prep Alarm because to cast it as a ritual costs 25 gp in components. For a first-level PC, based on what we've seen so far in the playtest, that's a lot of money, as expensive as having your cleric whip up a healing potion for you. In my playtest, we were trying to determine the best course to take after wearing out our HPs and other resources against the hobgoblins. I thought of casting Alarm as a ritual so we could camp safely (I played the wizard) but I was in a cave-- I didn't have the components. (Nor did I have 25 gold to buy them.) The ritual rule limited me, and we ultimately couldn't stay in the caves any longer and had to make the trek through the wilderness back to town. If DMs ignore/forget about component costs, then yeah, anything that can be cast as a ritual should. Ditto if a DM just makes you scratch off 25 gold from your character sheet rather than specifically making sure you bought the components (a silver bell, some rope, something like that) before heading out into the wilds. But if you play with the rules as they're (I believe) intended, assuming you'll just cast everything as a ritual can leave you coming up short in a pinch if you didn't or couldn't prepare. When we finally got 25 gold, the rest of the party bought healing potions. I bought the components for Alarm. B-) [/QUOTE]
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Separating Attack and Utility Spell Slots
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