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General Tabletop Discussion
*Pathfinder & Starfinder
Separating Attack and Utility Spell Slots
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<blockquote data-quote="Essenti" data-source="post: 5939596" data-attributes="member: 100205"><p><span style="color: white">Make every spell actually be a ritual at its core. A wizard “prepares” a spell slot by performing the spell’s ritual during their extended rest or at the beginning of the adventuring day, what-have-you. Preperation commits a spell to a slot, and they are activated during combat by the final execution phrase, command, gesture, or whatever.</span></p><p> </p><p><span style="color: white">If a wizard wants to cast a fireball into a room choked off by a mass of spider webs, they could perform the half-hour long fireball ritual and not expend the spell slot or they can blow the spell slot and forgoe the ritual casting if time is of the essence.</span></p><p> </p><p><span style="color: white">With this system, we can easily lower the number slots a caster has significantly without heavily nerfing the utility and wonder of magic. Casters still maintain flexibility but it is tempered by time and/or material resources for more powerful spells.</span></p><p> </p><p><span style="color: white">Additionally, this offers a convenient method for recovering spells during an adventure day. A caster can recover spells on a short rest by spending the time preparing the ritual during the 20 minute rest (I choose that time arbitrarily, although I had two level 1 slots or one level 2 slot in mind when I chose it).</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white">And, quite frankly, ritual preparation magic makes more sense than spells being sucked out of your head after casting.</span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p></blockquote><p></p>
[QUOTE="Essenti, post: 5939596, member: 100205"] [COLOR=white]Make every spell actually be a ritual at its core. A wizard “prepares” a spell slot by performing the spell’s ritual during their extended rest or at the beginning of the adventuring day, what-have-you. Preperation commits a spell to a slot, and they are activated during combat by the final execution phrase, command, gesture, or whatever.[/COLOR] [COLOR=white][/COLOR] [COLOR=white]If a wizard wants to cast a fireball into a room choked off by a mass of spider webs, they could perform the half-hour long fireball ritual and not expend the spell slot or they can blow the spell slot and forgoe the ritual casting if time is of the essence.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]With this system, we can easily lower the number slots a caster has significantly without heavily nerfing the utility and wonder of magic. Casters still maintain flexibility but it is tempered by time and/or material resources for more powerful spells.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]Additionally, this offers a convenient method for recovering spells during an adventure day. A caster can recover spells on a short rest by spending the time preparing the ritual during the 20 minute rest (I choose that time arbitrarily, although I had two level 1 slots or one level 2 slot in mind when I chose it).[/COLOR] [COLOR=white] [/COLOR] [FONT=Times New Roman][FONT=Verdana][SIZE=2][COLOR=white]And, quite frankly, ritual preparation magic makes more sense than spells being sucked out of your head after casting.[/COLOR][/SIZE][/FONT][/FONT] [FONT=Times New Roman][FONT=Verdana][SIZE=2][/SIZE][/FONT][/FONT] [FONT=Times New Roman]:)[/FONT] [/QUOTE]
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Separating Attack and Utility Spell Slots
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