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General Tabletop Discussion
*Dungeons & Dragons
Separating challenge and complexity in monster design
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<blockquote data-quote="MechaTarrasque" data-source="post: 7013660" data-attributes="member: 6801226"><p>As long as the fight is supposed to be over in 3 rounds, complexity won't matter too much, unless we had something like 4e's bloodied mechanics going (or some kind of even or odd round thing like 13th Age does).</p><p></p><p>Something like: round 1 is the current MM entry. Round 2 (even complexity mechanic kicks in). Round 3 (even mechanic disengages, use odd mechanic instead).</p><p></p><p>Also, it wouldn't hurt to have some explicit categories based on how many rounds the fight was supposed to last (and the monsters clearly built to meet that goal): regular (3), tough (4), legendary (5), epic (6). So a fight against a cannon fodder goblin should take 3 rounds (or less), but Tiamat should go 6 (I don't think WotC would built anything longer than 6 rounds, as long fights were something that even people who liked 4e [like me] found tiresome). That way complexity could be pushed onto the monsters that will use it, while not gumming up all the monsters (it also means certain monsters might have more than one version--I could see a regular hydra, a tough hydra, a legendary hydra, and an epic one).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7013660, member: 6801226"] As long as the fight is supposed to be over in 3 rounds, complexity won't matter too much, unless we had something like 4e's bloodied mechanics going (or some kind of even or odd round thing like 13th Age does). Something like: round 1 is the current MM entry. Round 2 (even complexity mechanic kicks in). Round 3 (even mechanic disengages, use odd mechanic instead). Also, it wouldn't hurt to have some explicit categories based on how many rounds the fight was supposed to last (and the monsters clearly built to meet that goal): regular (3), tough (4), legendary (5), epic (6). So a fight against a cannon fodder goblin should take 3 rounds (or less), but Tiamat should go 6 (I don't think WotC would built anything longer than 6 rounds, as long fights were something that even people who liked 4e [like me] found tiresome). That way complexity could be pushed onto the monsters that will use it, while not gumming up all the monsters (it also means certain monsters might have more than one version--I could see a regular hydra, a tough hydra, a legendary hydra, and an epic one). [/QUOTE]
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Separating challenge and complexity in monster design
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