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General Tabletop Discussion
*Dungeons & Dragons
Separating challenge and complexity in monster design
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<blockquote data-quote="CapnZapp" data-source="post: 7013757" data-attributes="member: 12731"><p>I think this is a far too lenient way to look at the MM stats. </p><p></p><p>First off: while the monster CAN be vaporized in just a round or three, that's not a reason to abstain from giving it some kind of fallback or comeback option. Perhaps there are two Marilith - even if the first one doesn't have time to do more than just to stand there (and thus there is little need for any abilities at all), the <em>other</em> Marilith might have time to</p><p>1) get into trouble</p><p>2) use a nifty ability to get out of the PCs power, in enough good shape to give their squishie a bit of a scare</p><p></p><p>Besides: just because a random goblin fight is over in three rounds, doesn't mean it's okay to assume more epic fights are. It's certainly not okay in my book to give "boss" monsters only enough hp to stay for 3 rounds maximum.</p><p></p><p>I think you can safely assume that whenever we're asking for more sophisticated stat blocks, we're thinking of a combat that takes at least 3 combat rounds, not at most 3 combat rounds...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7013757, member: 12731"] I think this is a far too lenient way to look at the MM stats. First off: while the monster CAN be vaporized in just a round or three, that's not a reason to abstain from giving it some kind of fallback or comeback option. Perhaps there are two Marilith - even if the first one doesn't have time to do more than just to stand there (and thus there is little need for any abilities at all), the [I]other[/I] Marilith might have time to 1) get into trouble 2) use a nifty ability to get out of the PCs power, in enough good shape to give their squishie a bit of a scare Besides: just because a random goblin fight is over in three rounds, doesn't mean it's okay to assume more epic fights are. It's certainly not okay in my book to give "boss" monsters only enough hp to stay for 3 rounds maximum. I think you can safely assume that whenever we're asking for more sophisticated stat blocks, we're thinking of a combat that takes at least 3 combat rounds, not at most 3 combat rounds... [/QUOTE]
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Separating challenge and complexity in monster design
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