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General Tabletop Discussion
*Dungeons & Dragons
Separating challenge and complexity in monster design
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<blockquote data-quote="ProgBard" data-source="post: 7014093" data-attributes="member: 6803722"><p>Weeeeell, I do harbor some doubts that such a ruleset would really eliminate the need or desire to tinker with statblocks, gamers being who we are; nor would I wish for such a thing. Bring on more monsters - monster variants, tough monsters, complex monsters, tough <em>and </em>complex monsters, the lot. I'm a monsters guy (semi-professionally, even!), so I'm in the More Monsters Is More Better Gaming camp, all around.</p><p></p><p>Nonetheless, your point is well taken - one of the aftereffects of the design choice to keep combat fast-moving and simple is that there is, at least in practice if not by intent, an artificially limited menu of things to do in a fight. Expanding that (which there's definitely room to do with, say, a set of optional rules) would go some ways toward fixing the we-hit-them, they-hit-us rut of many combats.</p><p></p><p>Out of curiosity, what sort of things would you want to see on such a list?</p></blockquote><p></p>
[QUOTE="ProgBard, post: 7014093, member: 6803722"] Weeeeell, I do harbor some doubts that such a ruleset would really eliminate the need or desire to tinker with statblocks, gamers being who we are; nor would I wish for such a thing. Bring on more monsters - monster variants, tough monsters, complex monsters, tough [I]and [/I]complex monsters, the lot. I'm a monsters guy (semi-professionally, even!), so I'm in the More Monsters Is More Better Gaming camp, all around. Nonetheless, your point is well taken - one of the aftereffects of the design choice to keep combat fast-moving and simple is that there is, at least in practice if not by intent, an artificially limited menu of things to do in a fight. Expanding that (which there's definitely room to do with, say, a set of optional rules) would go some ways toward fixing the we-hit-them, they-hit-us rut of many combats. Out of curiosity, what sort of things would you want to see on such a list? [/QUOTE]
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Separating challenge and complexity in monster design
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