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General Tabletop Discussion
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Separating Crunch and Fluff at Character Creation
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<blockquote data-quote="maddman75" data-source="post: 4631151" data-attributes="member: 2673"><p>Sorry, but I'm with her. Fluff should come first, then the mechanics should support that. If her concept is a frail, unhealthy character then she's absolutely correct in taking that feat. The fact that it might get her killed - well that's part of playing a frail character. Conversely though, if your concept is that of a holy knight who stomps evil into the ground, then you're right to follow that concept.</p><p></p><p>She may have played a lot of other games that don't have niche protection, and there's much less focus on teamwork and tactics. I'd suggest talking to your DM about what kind of game he plans to run. If its a lot of combat, she may need to adjust. If it more story and roleplay, you might consider working some more depth into your character, or else be left with little to do much of the time.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4631151, member: 2673"] Sorry, but I'm with her. Fluff should come first, then the mechanics should support that. If her concept is a frail, unhealthy character then she's absolutely correct in taking that feat. The fact that it might get her killed - well that's part of playing a frail character. Conversely though, if your concept is that of a holy knight who stomps evil into the ground, then you're right to follow that concept. She may have played a lot of other games that don't have niche protection, and there's much less focus on teamwork and tactics. I'd suggest talking to your DM about what kind of game he plans to run. If its a lot of combat, she may need to adjust. If it more story and roleplay, you might consider working some more depth into your character, or else be left with little to do much of the time. [/QUOTE]
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