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General Tabletop Discussion
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Separating Crunch and Fluff at Character Creation
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<blockquote data-quote="SHARK" data-source="post: 4631435" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, I think it's good for people to make the characters they want to play. If she's interested in playing a particularly weak character--fine.</p><p></p><p>However, when she dies more often, and needs to be raised more often--whoever is playing the cleric--wait, *you* are!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />--simply charge her some extra gold for your necessary expenses and ritual costs/whatever.</p><p></p><p>Players that make especially gimped or dysfunctional or disadvantaged character will have plenty of occasions where they suffer the consequences.</p><p></p><p>I should note that I see the above building of a distinctly flawed character as something different from simply making a more or less standard kind of character that is not *optimized*</p><p></p><p>But, hey--even in groups where you have some characters that are severely flawed--it can still be hilarious and lots of fun!</p><p></p><p>I can also appreciate someone's desire to make characters with distinct flaws. Honestly, making endless characters that are uber-optimized and constantly twinked to get the ultimate Darwinian performance out of them can become boring in itself. It's actually strangely refreshing to play some messed up, sub-par character that has one or more distinct flaws and perhaps a whole pack of problems!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4631435, member: 1131"] Greetings! Well, I think it's good for people to make the characters they want to play. If she's interested in playing a particularly weak character--fine. However, when she dies more often, and needs to be raised more often--whoever is playing the cleric--wait, *you* are!:cool:--simply charge her some extra gold for your necessary expenses and ritual costs/whatever. Players that make especially gimped or dysfunctional or disadvantaged character will have plenty of occasions where they suffer the consequences. I should note that I see the above building of a distinctly flawed character as something different from simply making a more or less standard kind of character that is not *optimized* But, hey--even in groups where you have some characters that are severely flawed--it can still be hilarious and lots of fun! I can also appreciate someone's desire to make characters with distinct flaws. Honestly, making endless characters that are uber-optimized and constantly twinked to get the ultimate Darwinian performance out of them can become boring in itself. It's actually strangely refreshing to play some messed up, sub-par character that has one or more distinct flaws and perhaps a whole pack of problems!:) Semper Fidelis, SHARK [/QUOTE]
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