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General Tabletop Discussion
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Separating Crunch and Fluff at Character Creation
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<blockquote data-quote="Pseudopsyche" data-source="post: 4634336" data-attributes="member: 54600"><p>I sympathize with your frustration. It would suck if the beguiler's vulnerabilities became a significant liability for your party. But you need to understand that this other player has different priorities than you. You use the term "optimized" and "well-built character," but such language presupposes a particular goal. On what metric is a character optimal? By what criteria do you judge whether a build is good or bad? For you, the goal seems to be a team that is ready to overcome typical combat encounters. For the other player, the goal seems to be to realize an imagined character in a story that will unfold.</p><p></p><p>If you are dead set on convincing her to change her build, I would start by convincing her that team effectiveness should be a priority. She won't change her decisions if she doesn't accept your goals as desirable. However, you should also consider whether allowing her to enjoy the game in her way will really detract so much from your enjoyment. Has the DM already created all the encounters and adventures, and will your group judge whether they had fun by whether they can beat these challenges? If not, then why not trust the DM to create combat challenges appropriate to your party?</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 4634336, member: 54600"] I sympathize with your frustration. It would suck if the beguiler's vulnerabilities became a significant liability for your party. But you need to understand that this other player has different priorities than you. You use the term "optimized" and "well-built character," but such language presupposes a particular goal. On what metric is a character optimal? By what criteria do you judge whether a build is good or bad? For you, the goal seems to be a team that is ready to overcome typical combat encounters. For the other player, the goal seems to be to realize an imagined character in a story that will unfold. If you are dead set on convincing her to change her build, I would start by convincing her that team effectiveness should be a priority. She won't change her decisions if she doesn't accept your goals as desirable. However, you should also consider whether allowing her to enjoy the game in her way will really detract so much from your enjoyment. Has the DM already created all the encounters and adventures, and will your group judge whether they had fun by whether they can beat these challenges? If not, then why not trust the DM to create combat challenges appropriate to your party? [/QUOTE]
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