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Separating Knowledge from Skill (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8520676" data-attributes="member: 6987520"><p>Given the thread about dropping Intelligence, I am exploring the idea of separating knowledge (what your character knows) from skill (what they can do, sort of...).</p><p></p><p>Here is the current breakdown / revamp:</p><ul> <li data-xf-list-type="ul">Strength<ul> <li data-xf-list-type="ul">Climbing</li> <li data-xf-list-type="ul">Jumping</li> <li data-xf-list-type="ul">Swimming</li> </ul></li> <li data-xf-list-type="ul">Constitution<ul> <li data-xf-list-type="ul">?</li> <li data-xf-list-type="ul">?</li> <li data-xf-list-type="ul">Running</li> </ul></li> <li data-xf-list-type="ul">Dexterity<ul> <li data-xf-list-type="ul">Acrobatics</li> <li data-xf-list-type="ul">Sleight of Hand</li> <li data-xf-list-type="ul">Stealth</li> </ul></li> <li data-xf-list-type="ul">Intelligence<ul> <li data-xf-list-type="ul">Insight</li> <li data-xf-list-type="ul">Investigation</li> <li data-xf-list-type="ul">Perception</li> </ul></li> <li data-xf-list-type="ul">Wisdom<ul> <li data-xf-list-type="ul">Animal Handling</li> <li data-xf-list-type="ul">Medicine</li> <li data-xf-list-type="ul">Survival</li> </ul></li> <li data-xf-list-type="ul">Charisma<ul> <li data-xf-list-type="ul">Influence (Deception/ Persuasion)</li> <li data-xf-list-type="ul">Intimidation</li> <li data-xf-list-type="ul">Performance</li> </ul></li> </ul><p>I am breaking Athletics down into components (Climb, Jump, Swim) and I know I could add things like Lift and Sprint even, but since the first three are types of movement in 5E, I focused on those.</p><p></p><p>I am combining Deception and Persuasion into one skill: Influence, because whether you lie or persuade, your goal is to convince someone of something. I see this as different enough from Intimidation, although at one point I considered including it.</p><p></p><p>Finally, Insight and Perception were moved to Intelligence. I know many people might be "What are you <em>DOING</em>!?!" with that move, but it balances things out and makes Intelligence a bit more important. IMO Rogues should have better INT, but because Perception fell under WIS, too many were choosing it over INT and their Investigation suffered.</p><p></p><p>I might add another "skill" to Wisdom, Awareness or something, for the rangery-types who find moving it to INT to devastating.</p><p></p><p>There are other changes I am considering, but that's enough of that for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The areas of Knowledge I have (so far) include:</p><ul> <li data-xf-list-type="ul">Arcana</li> <li data-xf-list-type="ul">Etiquette</li> <li data-xf-list-type="ul">Geography</li> <li data-xf-list-type="ul">Heraldry</li> <li data-xf-list-type="ul">History</li> <li data-xf-list-type="ul">Medicine</li> <li data-xf-list-type="ul">Multiverse</li> <li data-xf-list-type="ul">Nature</li> <li data-xf-list-type="ul">Religion</li> <li data-xf-list-type="ul">Tactics</li> <li data-xf-list-type="ul">Underdark</li> </ul><p>Currently, your background gives you 1-3 knowledge areas, and you gain another +1 (if you want) for each point of Intelligent modifier your PC has. Other uses for INT modifier bonuses include proficiency in a language, skill, tool, or weapon.</p><p></p><p>Your class selection will give you a choice of probably 2 knowledges for your character, but I am working on that so who knows? Race might add another?</p><p></p><p>Anyway, in addition to sharing just to share, I would like to know if anyone can help with thinking up:</p><p></p><p>1. Two more skills for Constitution.</p><p>2. More areas of knowledge to throw into the pot.</p><p></p><p>Thanks for any assistance and please, let's try to keep this constructive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8520676, member: 6987520"] Given the thread about dropping Intelligence, I am exploring the idea of separating knowledge (what your character knows) from skill (what they can do, sort of...). Here is the current breakdown / revamp: [LIST] [*]Strength [LIST] [*]Climbing [*]Jumping [*]Swimming [/LIST] [*]Constitution [LIST] [*]? [*]? [*]Running [/LIST] [*]Dexterity [LIST] [*]Acrobatics [*]Sleight of Hand [*]Stealth [/LIST] [*]Intelligence [LIST] [*]Insight [*]Investigation [*]Perception [/LIST] [*]Wisdom [LIST] [*]Animal Handling [*]Medicine [*]Survival [/LIST] [*]Charisma [LIST] [*]Influence (Deception/ Persuasion) [*]Intimidation [*]Performance [/LIST] [/LIST] I am breaking Athletics down into components (Climb, Jump, Swim) and I know I could add things like Lift and Sprint even, but since the first three are types of movement in 5E, I focused on those. I am combining Deception and Persuasion into one skill: Influence, because whether you lie or persuade, your goal is to convince someone of something. I see this as different enough from Intimidation, although at one point I considered including it. Finally, Insight and Perception were moved to Intelligence. I know many people might be "What are you [I]DOING[/I]!?!" with that move, but it balances things out and makes Intelligence a bit more important. IMO Rogues should have better INT, but because Perception fell under WIS, too many were choosing it over INT and their Investigation suffered. I might add another "skill" to Wisdom, Awareness or something, for the rangery-types who find moving it to INT to devastating. There are other changes I am considering, but that's enough of that for now. :) The areas of Knowledge I have (so far) include: [LIST] [*]Arcana [*]Etiquette [*]Geography [*]Heraldry [*]History [*]Medicine [*]Multiverse [*]Nature [*]Religion [*]Tactics [*]Underdark [/LIST] Currently, your background gives you 1-3 knowledge areas, and you gain another +1 (if you want) for each point of Intelligent modifier your PC has. Other uses for INT modifier bonuses include proficiency in a language, skill, tool, or weapon. Your class selection will give you a choice of probably 2 knowledges for your character, but I am working on that so who knows? Race might add another? Anyway, in addition to sharing just to share, I would like to know if anyone can help with thinking up: 1. Two more skills for Constitution. 2. More areas of knowledge to throw into the pot. Thanks for any assistance and please, let's try to keep this constructive. :) [/QUOTE]
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