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Separating Knowledge from Skill (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8520810" data-attributes="member: 6987520"><p>Thanks for your input!</p><p></p><p></p><p>I wasn't planning on coming up with a massive list, just a dozen or so examples. I really would like players to come up with ideas for knowledge for their PC and then if it is too narrow, expand it out to a full-fleshed knowledge.</p><p></p><p>When it comes to rolling, like with other ability checks I only call for it if I think it is warranted. If the knowledge is basic (albeit specific to that knowledge), then DCs are so low it isn't worth doing. It would be more about recalling information or obscure details for me anyway.</p><p></p><p>My friend and I were discussing the knowledge concept last night and I think the biggest thing is to have it provide synergies with other things like skills, tools, and possibly combat (such as tactics knowledge).</p><p></p><p>FWIW, each background offers you so many knowledges to learn, it doesn't currently tell you which ones you get to choose from but that will probably be in the works. I am hesitant to do it, though, but it limits player creativity in developing their character's background and thus, at least in part, backstory.</p><p></p><p>For example, I could see the Soldier background (who gets only 1 knowledge) offering options of:</p><ul> <li data-xf-list-type="ul">Geography</li> <li data-xf-list-type="ul">Heraldry</li> <li data-xf-list-type="ul">History</li> <li data-xf-list-type="ul">Medicine</li> <li data-xf-list-type="ul">Nature</li> <li data-xf-list-type="ul">Tactics</li> </ul><p>I could see a soldier background providing the opportunity to learn any of those knowledge areas quite easily, but things like Arcana, Underdark, etc. would be harder. BUT by still allowing it to be <em>completely</em> open, it would make sense if a soldier background PC did learn about Arcana and for their class choose Wizard or the EK subclass.</p><p></p><p>So, it makes sense to group possible knowledge areas by background, but it could be too limiting. I am not sure which way I want to go.</p><p></p><p></p><p>Sure, but even some of those examples are straining credibility, and I want to avoid "crazy" ability-skill combos just because someone wants to use their CHA for everything, etc. I am all for unlinking ability-skill for some instances, but the majority of the time the skill will probably stay with the ability.</p><p></p><p></p><p>IME most games have dropped inspiration, and many don't even bother with personality traits anymore.</p><p></p><p>I understand your hesitation because the method of delivery is different, but the result (influencing someone) is the same. I just don't see <em>enough</em> distinction to warrant them being separate skills. I'm not opposed to keeping them "as is", but for now I like having them together. It might change, we'll see.</p><p></p><p>Thanks for your you feedback!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8520810, member: 6987520"] Thanks for your input! I wasn't planning on coming up with a massive list, just a dozen or so examples. I really would like players to come up with ideas for knowledge for their PC and then if it is too narrow, expand it out to a full-fleshed knowledge. When it comes to rolling, like with other ability checks I only call for it if I think it is warranted. If the knowledge is basic (albeit specific to that knowledge), then DCs are so low it isn't worth doing. It would be more about recalling information or obscure details for me anyway. My friend and I were discussing the knowledge concept last night and I think the biggest thing is to have it provide synergies with other things like skills, tools, and possibly combat (such as tactics knowledge). FWIW, each background offers you so many knowledges to learn, it doesn't currently tell you which ones you get to choose from but that will probably be in the works. I am hesitant to do it, though, but it limits player creativity in developing their character's background and thus, at least in part, backstory. For example, I could see the Soldier background (who gets only 1 knowledge) offering options of: [LIST] [*]Geography [*]Heraldry [*]History [*]Medicine [*]Nature [*]Tactics [/LIST] I could see a soldier background providing the opportunity to learn any of those knowledge areas quite easily, but things like Arcana, Underdark, etc. would be harder. BUT by still allowing it to be [I]completely[/I] open, it would make sense if a soldier background PC did learn about Arcana and for their class choose Wizard or the EK subclass. So, it makes sense to group possible knowledge areas by background, but it could be too limiting. I am not sure which way I want to go. Sure, but even some of those examples are straining credibility, and I want to avoid "crazy" ability-skill combos just because someone wants to use their CHA for everything, etc. I am all for unlinking ability-skill for some instances, but the majority of the time the skill will probably stay with the ability. IME most games have dropped inspiration, and many don't even bother with personality traits anymore. I understand your hesitation because the method of delivery is different, but the result (influencing someone) is the same. I just don't see [I]enough[/I] distinction to warrant them being separate skills. I'm not opposed to keeping them "as is", but for now I like having them together. It might change, we'll see. Thanks for your you feedback! [/QUOTE]
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