Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Separating Knowledge from Skill (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 8521450" data-attributes="member: 19270"><p>I went old-school with AD&D proficiencies for ideas, and wow, CON isn't attached to much that a character would use. Some of these are covered by others already.</p><p></p><p><strong>CON</strong></p><p></p><p>Deep Diving (base 5E books and one module have rules on pressure and cold already, though. In AD&D, this allowed one to move faster while swimming straight down and have improved holding breath).</p><p>Drinking / Eating (excessive amounts in order to win hot dog eating contests?)</p><p>Endurance (fits with running, but to perform continuous strenuous activity longer than others for when you get captured in Dark Sun and forced to work on the ziggurats)</p><p></p><p><strong>Knowledge</strong></p><p></p><p>Appraisal (depends if you speed things up by giving PCs the true value of their gems and art goods and have vendors be totally honest with them by giving them the exact amount things are worth)</p><p>Engineering (how mechanical things work)</p><p>Laws / Bureaucracy (same as above)</p><p>Linguistics (how languages work, perhaps able to glean a pattern in foreign runes/worlds to get something, to interpret dialects easily, to adopt a foreign place's accent)</p><p>Local History (different from global history, ability to quickly gather who's who, who's doing who, and what's what in most towns).</p><p>Nobility (might merge into heraldry)</p><p></p><p>Additional INT skill:</p><p></p><p>Reading lips (proficient only)</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8521450, member: 19270"] I went old-school with AD&D proficiencies for ideas, and wow, CON isn't attached to much that a character would use. Some of these are covered by others already. [B]CON[/B] Deep Diving (base 5E books and one module have rules on pressure and cold already, though. In AD&D, this allowed one to move faster while swimming straight down and have improved holding breath). Drinking / Eating (excessive amounts in order to win hot dog eating contests?) Endurance (fits with running, but to perform continuous strenuous activity longer than others for when you get captured in Dark Sun and forced to work on the ziggurats) [B]Knowledge[/B] Appraisal (depends if you speed things up by giving PCs the true value of their gems and art goods and have vendors be totally honest with them by giving them the exact amount things are worth) Engineering (how mechanical things work) Laws / Bureaucracy (same as above) Linguistics (how languages work, perhaps able to glean a pattern in foreign runes/worlds to get something, to interpret dialects easily, to adopt a foreign place's accent) Local History (different from global history, ability to quickly gather who's who, who's doing who, and what's what in most towns). Nobility (might merge into heraldry) Additional INT skill: Reading lips (proficient only) [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Separating Knowledge from Skill (+)
Top