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General Tabletop Discussion
*Dungeons & Dragons
Separating racial and cultural traits [PEACH]
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<blockquote data-quote="Slapzilla" data-source="post: 3762633" data-attributes="member: 52781"><p>I've been toying with the idea of race and culture for a bit too.  My players weren't interested so I dropped it from my active 'to-do' list.</p><p>My only difficulty came from deciding what was racial and what was cultural.  Does a gnome's Speak With Animals come from being fostered as a baby with one or from actually being a gnome fostered as a baby with one?  It makes sense that a half orc raised as an elven child would learn the elven weapon proficiencies or that a human raised in a dwarven clan would get stonecunning.  Or would they?  Would a half-orc have the same elven pride that spurs the teaching of those weapons?  I think probably not, but it wouldn't preclude their teaching.  A human cannot see in the dark and how important is that to dwarven culture?  Could a human develop darkvision or would this human's stonecunning only work when underground and lit somehow?  I think not.  A halfling too, may not learn stonecunning.  The human second feat at first level is certainly racial, but are the skill bonuses?</p><p>Again my players weren't interested so I didn't finish things up as I would have liked.  Where is the line, do you think, for racial and cultural?  How do you make that judgement?</p><p></p><p>I also like the idea of regional differences, but again my players were stiffs about it.  I tried to implement a background mechanic by having them choose an NPC class skill list to be added to their class list.  I was strict about them choosing Aristocrat and I limited Expert to 4 skills (otherwise they'd all pick it) and it lent another background angle to otherwise flat 1st level characters.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3762633, member: 52781"] I've been toying with the idea of race and culture for a bit too. My players weren't interested so I dropped it from my active 'to-do' list. My only difficulty came from deciding what was racial and what was cultural. Does a gnome's Speak With Animals come from being fostered as a baby with one or from actually being a gnome fostered as a baby with one? It makes sense that a half orc raised as an elven child would learn the elven weapon proficiencies or that a human raised in a dwarven clan would get stonecunning. Or would they? Would a half-orc have the same elven pride that spurs the teaching of those weapons? I think probably not, but it wouldn't preclude their teaching. A human cannot see in the dark and how important is that to dwarven culture? Could a human develop darkvision or would this human's stonecunning only work when underground and lit somehow? I think not. A halfling too, may not learn stonecunning. The human second feat at first level is certainly racial, but are the skill bonuses? Again my players weren't interested so I didn't finish things up as I would have liked. Where is the line, do you think, for racial and cultural? How do you make that judgement? I also like the idea of regional differences, but again my players were stiffs about it. I tried to implement a background mechanic by having them choose an NPC class skill list to be added to their class list. I was strict about them choosing Aristocrat and I limited Expert to 4 skills (otherwise they'd all pick it) and it lent another background angle to otherwise flat 1st level characters. [/QUOTE]
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Separating racial and cultural traits [PEACH]
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