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Sept 2nd News - I wont be doing Scales of War
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<blockquote data-quote="Goumindong" data-source="post: 4455290" data-attributes="member: 70874"><p>This is untrue. There is foreshadowing in the first SoW module.[the note, the portal, the information on the Rivenroars]</p><p></p><p>This is a terribly naive view of the situation. I have neither played nor read Keep on the Shadowfell, but i know enough about the module just from off hand comments from people who have to get a good enough idea of what I can expect</p><p></p><p></p><p>I am DMing RoR quite successfully right now. Before that i DM'd a 4e adventure of my own making. Before that multiple 3e adventures of my own design. I've both directed and acted in amature productions. </p><p></p><p>Now that we have corrected the ad hominem there are a number of ways that things can be DM'd. Just as there are a number of ways that things can be directed. You can indeed direct while only knowing what has happened and not what will happen. Its actually easier to DM not knowing where things are going than it is to direct. Since a director needs to know the motivations <em>for</em> his actors and a DM needs to know the motivations <em>of</em> his actors. But both of these things are still rooted in the past and not the future. But a director needs to know what the actors characters want to do, and a DM doesn't. Or he can just ask.</p><p></p><p>What is happening here is a desire from many DMs to be both the director and the writer. And well, if you're using the plot of pre-made adventures then that boat has sailed, you've defeated the point already.</p><p></p><p>When the audience <em>is</em> the actors it can actually have a huge effect. Especially if your actors accidentally get your hands on parts of the script they should not. As someone who has DM'd, directed, and acted you certainly can direct and act without knowing where the action is going just as you can act without knowing where the action is going.</p><p></p><p>I can absolutely tell you that episodes 1-3 would have been better if no one had seen Episodes 4-6 before. Skywalker would have been a much more compelling figure if "you're going to become Darth Vader" was not hanging over the directors and actors head. The fall might have been striking and poignant instead a "Frodo, get on the boat already" moment prolonged for 3 movies.</p><p></p><p><strong>This complaint has been answered at least twice in the last page, stop bringing it up like its some revelation. It was even mentioned directly above the section you quoted in your discussion!</strong></p><p><strong></strong></p><p><strong></strong>Yes there is. Spoiling the entire part reveals more information than would be revealed by spoiling each and every adventure before it was played but after the previous one was. This is because the following adventures reveal information about previous adventures which would not be revealed otherwise.</p><p></p><p>edit: Note, if there was no difference between spoiling the current and entire set then there would be no reason to want the information. Since there is, as you said, no difference between knowing and not knowing.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4455290, member: 70874"] This is untrue. There is foreshadowing in the first SoW module.[the note, the portal, the information on the Rivenroars] This is a terribly naive view of the situation. I have neither played nor read Keep on the Shadowfell, but i know enough about the module just from off hand comments from people who have to get a good enough idea of what I can expect I am DMing RoR quite successfully right now. Before that i DM'd a 4e adventure of my own making. Before that multiple 3e adventures of my own design. I've both directed and acted in amature productions. Now that we have corrected the ad hominem there are a number of ways that things can be DM'd. Just as there are a number of ways that things can be directed. You can indeed direct while only knowing what has happened and not what will happen. Its actually easier to DM not knowing where things are going than it is to direct. Since a director needs to know the motivations [I]for[/I] his actors and a DM needs to know the motivations [I]of[/I] his actors. But both of these things are still rooted in the past and not the future. But a director needs to know what the actors characters want to do, and a DM doesn't. Or he can just ask. What is happening here is a desire from many DMs to be both the director and the writer. And well, if you're using the plot of pre-made adventures then that boat has sailed, you've defeated the point already. When the audience [I]is[/I] the actors it can actually have a huge effect. Especially if your actors accidentally get your hands on parts of the script they should not. As someone who has DM'd, directed, and acted you certainly can direct and act without knowing where the action is going just as you can act without knowing where the action is going. I can absolutely tell you that episodes 1-3 would have been better if no one had seen Episodes 4-6 before. Skywalker would have been a much more compelling figure if "you're going to become Darth Vader" was not hanging over the directors and actors head. The fall might have been striking and poignant instead a "Frodo, get on the boat already" moment prolonged for 3 movies. [B]This complaint has been answered at least twice in the last page, stop bringing it up like its some revelation. It was even mentioned directly above the section you quoted in your discussion! [/B]Yes there is. Spoiling the entire part reveals more information than would be revealed by spoiling each and every adventure before it was played but after the previous one was. This is because the following adventures reveal information about previous adventures which would not be revealed otherwise. edit: Note, if there was no difference between spoiling the current and entire set then there would be no reason to want the information. Since there is, as you said, no difference between knowing and not knowing. [/QUOTE]
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