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<blockquote data-quote="Staffan" data-source="post: 9772397" data-attributes="member: 907"><p>For the record, I think it's worth it to separate "actual sequels" where the game and/or setting is fundamentally different from "advancing metaplot". For example, Shadowrun just advances its metaplot, more or less in synch with real-world time, but it's still more or less the same thing with cyberpunk meets magic and megacorps running everything. Exactly <strong>which</strong> megacorps can vary, but Shadowrun isn't going to turn into fully automated space luxury communism any time soon. Trinity Continuum, on the other hand, can be seen as sequel games/settings because we're dealing with entirely different eras where the world is focused on different things – both the three major ones (Adventure! being 20s/30s pulp, Aberrant being near-future supers, and Aeon being moderately-far future with psionics) and various minor ones (like Aether being late 80s War of the Worlds, Jekyll/Hyde, Sherlock Holmes, and so on, and Anima being ancient Greece).</p><p></p><p>Then again, I think the border between them can be kind of fluid. For example, I'd say that the transitions from 1st through 6th edition of Shadowrun are more of an evolution of the same setting/game... but then again, there's a book for SR5 called "Shadowrun 2060" (IIRC), which is basically a sourcebook for using the Shadowrun 5th edition rules in the setting as originally described, and that's different enough to count I think.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9772397, member: 907"] For the record, I think it's worth it to separate "actual sequels" where the game and/or setting is fundamentally different from "advancing metaplot". For example, Shadowrun just advances its metaplot, more or less in synch with real-world time, but it's still more or less the same thing with cyberpunk meets magic and megacorps running everything. Exactly [B]which[/B] megacorps can vary, but Shadowrun isn't going to turn into fully automated space luxury communism any time soon. Trinity Continuum, on the other hand, can be seen as sequel games/settings because we're dealing with entirely different eras where the world is focused on different things – both the three major ones (Adventure! being 20s/30s pulp, Aberrant being near-future supers, and Aeon being moderately-far future with psionics) and various minor ones (like Aether being late 80s War of the Worlds, Jekyll/Hyde, Sherlock Holmes, and so on, and Anima being ancient Greece). Then again, I think the border between them can be kind of fluid. For example, I'd say that the transitions from 1st through 6th edition of Shadowrun are more of an evolution of the same setting/game... but then again, there's a book for SR5 called "Shadowrun 2060" (IIRC), which is basically a sourcebook for using the Shadowrun 5th edition rules in the setting as originally described, and that's different enough to count I think. [/QUOTE]
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