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D&D 5E Sequels to Lost Mines of Phandelver - home brew, DM's Guild, or other

Eyes of Nine

Everything's Fine
Hey all -

I think my Lost Mines game with my high school buddies will end in the next 6-8 months.

Anyone have suggestions on what to play next? Ideally something that's connected to that adventure, and can take the PCs from 5th level up to 10th or even beyond.

I'm open to one line suggestions that people come up with on the fly; DMs Guild recommendations that are explicit sequels; home brew campaigns described in more depth; or other modules/adventures folks think may relatively easily fit into the post-Lost Mines narrative.

Thanks!
 

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Did you use the material for Dragon of Icespire Peak? It uses the same region and adds a bunch of sidequests that can be plugged into LMoP.

And even more, the box set comes with a code to redeem high level content on Beyond that comes after the storyline of LMoP and DoIP (up to level 14, IIRC). All in the same region.
 

If not, I personally used LMoP to start:
1) one game of Out of the Abyss by having a cave-in after LMoP's last boss, forcing the players to go deeper into the underdark.

2) one game of PotA, with the magic forge being the actual place where What's-its-face Deviir crafted the 4 Elemental Weapons for the prophets.

3) one game of Hoard of the Dragon Queen, having the party find one of the dragon mask in a seemingly unraleted side-quests (I used the sunless citadel for its connection to the Dragon Cult). Then at the end of the LMoP, the Dragon Cult allied with Venomfang and the Red Wizard from one of the side trek attack Phandelver (instead of Greenest).

Obviously it all requires to increase the challenge a little, but its not too hard; just add a few more enemies to the encounters should do the trick.
 

I used several of the follow on adventures on DMsGuild with Phandalin, Southcrypt, and Leilon. There are a few more campaigns involving these places so you may need to pick and choose the ones that fit your game.

The first one is here.
 

Acquisitions Inc has a chapter set in Phandalin a few years after the events / plot of LMNOP. Even if you do not like Acq Inc (I didn't) the people who move into town can be interesting / useful.
 

Did you use the material for Dragon of Icespire Peak? It uses the same region and adds a bunch of sidequests that can be plugged into LMoP.

And even more, the box set comes with a code to redeem high level content on Beyond that comes after the storyline of LMoP and DoIP (up to level 14, IIRC). All in the same region.
I was under the impression that DoIP was the same levels as LMoP; also that it was more side-questy; not so much a new AP that continues LMoP stuff?
 

Storm King's Thunder is probably the simplest official module to turn into a sequel. One of the starting towns in chapter 2 (Triboar) is very close to Phandalin, you just need to insert a plot hook to get your PCs to the next town over. E.g.
  • Somebody in Phandalin asks the PCs to deliver something to Triboar
  • The Black Spider is working for the Fire Giants (possibly in connection with the drow attack on Gauntlegrym) and has a mem from Duke Zalto about the forthcoming attack on Triboar
  • Zephyros the cloud giant picks up the PCs and takes them to Triboar by accident
 

I was under the impression that DoIP was the same levels as LMoP; also that it was more side-questy; not so much a new AP that continues LMoP stuff?
DoIP has a sandbox structure that overlaps with LMoP, since you have more content your players should be higher level when finishing it.

Storm Lord's Wrath, the digital sequel to DoISP that was included with the essentials kit, can also serve a sequel to LMoF. It moves the main town to Leilon, but includes a visit to Phandalin.
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I was under the impression that DoIP was the same levels as LMoP; also that it was more side-questy; not so much a new AP that continues LMoP stuff?
Indeed. The sidequests can be added to the main core of LMoP without any problem. Its more about the high level stuff that you can unlock with the code from the box; the party starts in Phandelver and goes to Leilon (?) to rebuild the town to create an ally for Phandelver while 2 factions fight for the region and the players are caught between the 2.
 

We went into "Storm King's Thunder". Unfortunately, while I really like the concept of that one, I found the execution sorely lacking - too much unfocused wandering about, followed by extreme redundancy in the giant lairs that represent the best bits of the adventure, with the "Shakespearean Giants" concept that I so liked being largely limited to the finale... which we never got to.

So I'm afraid that's not a recommendation. :(
 

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