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<blockquote data-quote="I'm A Banana" data-source="post: 4159244" data-attributes="member: 2067"><p>Actually, as I noted later, this would STILL prove my point, and might even prove it better.</p><p></p><p></p><p></p><p>The same analogy is drawn between a new album as New Coke as Green Ketchup as Windows ME. The theory goes: it's hard to follow up on something that's successful with something that is equally as successful.</p><p></p><p>Pay attention, man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Right. Thus the "Your old one was good, and this is the new one!" approach being preferable to the "Your old one sucks, this new one rocks!" approach.</p><p></p><p>You might also compare it to the Star Wars remakes, with the little added scenes and little critters in the corners and the "Greedo Shot First" fiasco. That'd be a little closer to what I'm getting at, since you seem to have trouble grokking the idea.</p><p></p><p></p><p></p><p>Dude, put away the drugs, we're here to have a conversation not shout catchphrases.</p><p></p><p></p><p></p><p>That's not quite the assumption, though. The assumption is that if someone enjoyed the "first album," that they don't HAVE to enjoy the second album. This is what makes a success hard to follow up on: if it was really good, it's especially hard to sell it on the promise that it's "better."</p><p></p><p>"Better" doesn't make anyone who likes the first one want to check it out, because they don't need anything "better." "New and different!" might make people check it out, because the need for new and different things is pretty constant, though that's slightly tougher in a DIY community like D&D has had (as the aforementioned "But you could do that in 3e!" posts show, it's even harder for D&D to be "better" than your house rules for your own game).</p><p></p><p>It's really just not very persuasive for the "average consumer" to say that the new thing is SO MUCH BETTER than the thing that they already enjoy. Heck, to a certain extent, the HD systems are going through this problem, too. HDTV, BluRay, even HDDVD, don't <em>improve enough</em> over regular DVD's for most consumers, so the market is a tiny fraction of what the "older edition" can do. </p><p></p><p>D&D is, as always, a bit of a different story. Because the D&D brand is so strong, it's definately possible that the vast majority of D&D buyers are more attatched to the name than to any particular rule set (the polls over here are *especially* pointed in this regard, since ENWorld is often better informed than most of the average consumers), and that those who aren't are, in this edition like every edition before them, going to be simply not a big enough slice out of the pie for WotC to be really affected. But if more current 3e players than I'm assuming *are* more like "rational consumers," 3e might be good enough for them to not really need 4e to make their games any better. This won't affect the initial sales much, but I'm sure it could affect the longevity of 4e.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4159244, member: 2067"] Actually, as I noted later, this would STILL prove my point, and might even prove it better. The same analogy is drawn between a new album as New Coke as Green Ketchup as Windows ME. The theory goes: it's hard to follow up on something that's successful with something that is equally as successful. Pay attention, man. ;) Right. Thus the "Your old one was good, and this is the new one!" approach being preferable to the "Your old one sucks, this new one rocks!" approach. You might also compare it to the Star Wars remakes, with the little added scenes and little critters in the corners and the "Greedo Shot First" fiasco. That'd be a little closer to what I'm getting at, since you seem to have trouble grokking the idea. Dude, put away the drugs, we're here to have a conversation not shout catchphrases. That's not quite the assumption, though. The assumption is that if someone enjoyed the "first album," that they don't HAVE to enjoy the second album. This is what makes a success hard to follow up on: if it was really good, it's especially hard to sell it on the promise that it's "better." "Better" doesn't make anyone who likes the first one want to check it out, because they don't need anything "better." "New and different!" might make people check it out, because the need for new and different things is pretty constant, though that's slightly tougher in a DIY community like D&D has had (as the aforementioned "But you could do that in 3e!" posts show, it's even harder for D&D to be "better" than your house rules for your own game). It's really just not very persuasive for the "average consumer" to say that the new thing is SO MUCH BETTER than the thing that they already enjoy. Heck, to a certain extent, the HD systems are going through this problem, too. HDTV, BluRay, even HDDVD, don't [I]improve enough[/I] over regular DVD's for most consumers, so the market is a tiny fraction of what the "older edition" can do. D&D is, as always, a bit of a different story. Because the D&D brand is so strong, it's definately possible that the vast majority of D&D buyers are more attatched to the name than to any particular rule set (the polls over here are *especially* pointed in this regard, since ENWorld is often better informed than most of the average consumers), and that those who aren't are, in this edition like every edition before them, going to be simply not a big enough slice out of the pie for WotC to be really affected. But if more current 3e players than I'm assuming *are* more like "rational consumers," 3e might be good enough for them to not really need 4e to make their games any better. This won't affect the initial sales much, but I'm sure it could affect the longevity of 4e. [/QUOTE]
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